I personally have no issue with it being 150 LI, but they need to add ways to increase the drop rate.
I personally think it should be more of a daily with weekly caps but letting us convert shards is sensible also.
If you could buy LI for 30 shards, that is +5 a week. For a time gate, telling people they need to kill on average 4 bosses a week is obtainable, but still a fair amount of work.
4+5(shards) = 9 = ~4 months. That is practical (but still annoyingly long).
Those that do kill all 9 in guilds +5 = 14 = ~2.5 months, which is still sensible for a time gate.
When giving people a choice and they assume the “troll” option, what does that tell us?
Think about it, if you already have a 150 II or close enough, why are you in the form? It has nothing to do with you and changes nothing to your ability to obtain the armor. AkA your just complaining cause you can, AKA troll.
You know what I think is a good example for behaving like a “troll”? If you keep repeating the same few arguments again and again and just ignore the counter-arguments, like you (and a few others) do it. There were a lot of people who explained why they think 150 LI are fine and why they shouldn´t be lowered or easier to obtain. They brought substantive arguments and were far away from trolling. I even gave you some metaphors to paraphrase what we´re talking about. But let me repeat it once more, just for you:
Issue 1: Are 150 LI suitable to prove skill or just “grind”/ a time gate?
Of course they are suitable to prove skill, because you need to kill as much bosses as you can if you want to reach the required LI in a reasonable amount of time.
Skill also means to be capable to replicate a good performance again and again. That´s what capacity means.
Am I a good basketballer if I´m able to hit the basketball basket from close distance a few times? Not really!
Am I a good basketballer if I´m able to reliable hit it 150 times from close, middle and long distance? Yes!
But are 150 LI really necessary to show skill, isn´t it “grind”?
First of all: It´s kind of subjective what feels like grind to you. And I believe that it can feel like grind sometimes, if you try to pug all LI with different people. But it won´t feel like grind if you collect the LI the way they were intended and form up a group / join a guild. It´ll become an enjoyable adventure then.
And secondly: The number of 150 LI maybe wouldn´t be inevitable if people had to kill all bosses several times anyways. But based on the aforementioned reasons it´s still the most reliable way to prove skill, particularly because there are possibilities to shirk some demands/bosses. Especially if you´d lower LI, what leads us to the next problem:
Issue 2: Why don´t just lower the required LI or make them easier to obtain in order to reduce the time gate?
Because aside from the fact that everyone had the same chances to form a group and start raiding successfully right from the beginning & the fact that time gates are a natural component of long-term goals, there is nearly no way to reduce the time gate without increasing the possibilities to shirk bosses and therefor also lower the required skill.
If you lower required LI, a lot of people would just do the easy bosses and/or buy LI. And people would do that, I heard there are some who are willing to spend ~ £2000 for the armor. The only thing that prevents a lot of people from buying LI is the fact they couldn´t afford enough gold for 150 LI.
Same if you´d make them easier to obtain. If you´d introduce the possibility to kill bosses daily (even with weekly cap), people would kill Mc Leod seven times a week + Trio a few times.
If you´d introduce the possibility to buy LI with shards, people would also just kill the easy bosses, maybe fail around a bit at the other ones and buy them. And your suggestion to sell them for 15-30 shards/LI is really risible. Remember: Even useless Minis cost 300 shards + 1 gold each.
The only thing one could think about would be the possibility to buy one additional LI/wing after you killed all 3 bosses for like 300-500 shards (what´s the normal price for Raid-stuff). That would give people the possibility to earn a few more LI without lowering the required effort all too much.
Issue 3: Isn´t the collection enough to prove skill?
No, it´s simply not. Most parts are pretty easy to collect and the other ones could be bought easily.
Issue 4: Why would it devalue the armor if it would be easier to obtain? Are people who raid successfully just selfish/begrudging?
Yes it would and no their not. Rarity is a basic component of value. And those who have more skill or invested more effort than others deserve it to get a valuable reward. For your visualization:
Imagine you would climb the Mount Everest with a group of like-minded people. You affronted all dangers and overcome all obstacles. When you finally reach the top – what an amazing feeling!
Would it feel the same if you were brought up by a helicopter? I´m sure it would not.May you would argue that no one forces you to use the helicopter? Well, that´s right. But bear in mind that if you climbed the Everest, you surely want to take a photo so that you will keep in mind your moment of victory for all days. And does it feel the same if you look at the photo and there are 100 people standing around on top with you – all brought up by helicopters? No, it doesn´t!
So please stop asking Anet for helicopters, start to train so that one day you can climb the Everest by yourself. I promise you – it will feel amazing!
Issue 5: So isn´t there any way to arbitrate between the parties?
Not really. The one and only argument against 150 LI is the ambition to make the Armor easier to obtain, so that more people can get the armor. But that´s exactly what those who crave for a really exclusive reward and a worthwhile long-term goal want to avoid. There´s no way to make it more accessible without making it less desirable for those who are willing to invest real effort.
So the only way I see to dissolve this dilemma would be, if Anet introduces a second Legendary Armor with another skin. This Armor could include a few faceroll collections and tons of mats and gold, just like Legendary Weapons. This way both parties would be happy, those who want a challenge and an exclusive reward and those who just want a Legendary Armor as soon as possible and as easy as possible.