The one thing I have a problem with for the thief is i have a great wvw build a great pvp build and a 3rd build for pve, and any time I decide to switch from pve or pvp to wvw or any combinations i have to pay to rebuild. I have played all the other classes and almost never have to rebuild. I due think after previous patches and balancing the thief received many nerfs that were not needed. The thief use to be great in pvp with a number of builds now only one or two are any good and nowhere as effective as before. It is sort of disappointing that i made my thief commander before the balancing. IMO the thief should be able to go in and own 2-4 people quickly because of the amount of initiative that was needed before it would drain you completely and you would have to wait a while before attacking again now we do maybe a 3rd of the damage we use to but still need all the initiative. where other classes can attack nonstop for what seems like forever. The biggest issue people had before was invisible thieves but it wasn’t the skills making them invisible for long periods of time it was issues in the game but instead of fixing the issues in the game the thieves got nerfed.
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