Showing Posts For tjjoris.8401:
Practicality of skills:
bound: bound in, staff #3 out. rinsed repeat. I’ve tried making evasion builds in the past and always failed. Being able to deal damage while evading was absolute bliss. The only lack of reliablity was that it could be hard to hit your target with bound, it seemed to me like impaling lotus was easier. This may be due to lack of my skill though.
Staff #2 nice to have high weakness uptime. no evasion so i mainly used it when my target was dazed. I can’t imagine using it before it had the auto aim.
staff #3 Again great with bound. Especially since it moves you back. Only problem i had is when spammed it sometimes accidntly activated twice, even if i tried to follow it up with a bound. I think this may have been due to my poor mechanics.
staff #4 I didnt use it much and think if i played more i would. It could work well as a long range defencive tool, either when clolsing range without using endurance and when your too far away to hit with bound. or for something like a dash kite build. I’d rather have this than a short range blind in radius.
staff #5 as a high damage pure offence attack, i found it often missed unless my target was locked down. I question weather some invincibility for one more init is necessary. I just dont want it to become the only skill you need because it would do everything.
Bandits defence: not OP like i expected, in team fights i was vulnerable during the knockdown animation, also seemed like the knockdown was unreialbe, triggered by a pet or dodged. would it be too much to make it an aoe knockdown? or only knock down the target selected? A stunbreaker/block/knockdown on a 15sec cd seems really good on paper, just not when it gets you killed.
Trait synergy:
I mainly used daredevil/acrobatics/trickery for high endurance and inituative regen, I felt they synergized well.
I do not think the daredevil grand master traits need to be changable on the fly as some people are saying. If you are a condition build u use lotus, power uses bound, and those who want to dodge defencively or kite use dash. If your aggroing mobs with your dodge, don’t dodge, other classes have the same issue.(explosives engineer for example)
does daredevil feel unique from thief?
Absoultely, from my perspective. I dont care for the stealthy asssasin class. but a monk like class that uses staves, evades, and basically does kung foo was enough for me to buy the ultimat edition of HoT.
Most daredevil’s i saw stuck to their old weapons though, more so than the other elite spec classes.
How does thief fare against daredevil? fine imo. I lost to a lot of thieves, i’ve found they win with having more damage and can escape better when things look bad. while the daredevil would win by having better combat sustain.
One thing i like about daredevil?
feeling like a martial artist not a sneaky assasin.
One thing i would like changed about daredevil?
Overall i was way more pleased with the daredevil than i expected, although other people have pointed out room for improvement, I was personally quite content with the tools i was given. I wouldnt mind a damage buff though especially on bound and staff #3. There wasnt much I could do to tankier targets.
no other thoughts.
PvP Sigil of Superior Energy works fine when upgraded into both 1handers, however after trying it with a staff and greatsword it dosen’t grant me energy. Yes I’m swapping in combat and waiting the 9 seconds. I’ve only tested this with mesmer weapons not including trident and spear.