Having played quite a few mmo’s over the years, I was somewhat suprised when gw2 decided to run without a dedicated healer class (closest it comes is ele water/earth build).
Played the game on and off for last few months and I am completely sold oApa dynamic localized quest and map interaction system. gw2 team have got it spot on with regards to dificulty etc.
Sadly though I have just completed several CM runs, and this is where my issue lies. All of the runs seemed to lack cohesion and purpose. The main tank never really tanked (no fault on their part). There was never any real control of aggro and mobs.
All of the runs sort of degenarated into a spam fest. Sure there were times when tactics were kind of useful. But the bottom line ended up in spam killing mobs and trying not to die.
I completely understand that the game has been built around the idea that healers are not a part of the game mechanics and i am in no way suggesting that they should be.
What i am saying is that by the absense of a dedi healer and proper tank, dungeons are merely a button mashing spam fest.