Showing Posts For tonecapone.6875:
in this game you can get hit for more than 50% of your HP pool in a single shot. this is where learn to dodge comes in the game.
also read what downed state skills do. they are different for each profession.
I’m pretty sure that’s not the case. Not saying you can’t get hit for more than 50% of your health, but in some cases it has been a ‘melee only’ enemy and I’m out of melee range.
When your hp goes down to 0, you go to a down state. If your down state hp goes down to 0, you are defeated.
Not a hard concept.
It sounds like you are playing a warrior and that you press the down state skill 3, vengeance. Vengenace allows you to be temporarily up, but you have to remove the vengeance buff within 15 second without dying. To remove vengeance, you have to kill a foe which is a random chance.
As I stated in two of my scenarios, I don’t even go to 0 hp and still get defeated. This is what confuses me about the game mechanic.
OK clean you explain the exact scenario that happened?
i.e.
-You engage a mob
-He brings you down to 0 %
-You enter downed state
-Somehow you get back up (you pressed 3rd skill)
-Your HP is back up for 10 seconds
-You suddenly die
No, that doesn’t happen. It’s like this:
Engage a mob, health gets down to ~50%, decide to take off (mob too tough, respawns, whatever), and then defeated in mid stride, with health around 50%. Not once in the past several minutes did my health drop to 0. Yes on occasion, I get beat down to 0 and fight back, but the majority of the time I ever get defeated in PvE is when that doesn’t happen.
When your hp goes down to 0, you go to a down state. If your down state hp goes down to 0, you are defeated.
Not a hard concept.
It sounds like you are playing a warrior and that you press the down state skill 3, vengeance. Vengenace allows you to be temporarily up, but you have to remove the vengeance buff within 15 second without dying. To remove vengeance, you have to kill a foe which is a random chance.
As I stated in two of my scenarios, I don’t even go to 0 hp and still get defeated. This is what confuses me about the game mechanic.
47 levels into GW2 on my ‘main’ and I still don’t get how “defeat” works.
This pretty much sums up this whole post….. Doesn’t know the game but is complaining about a mechanic.
Thanks for your wonderful insight. Maybe you actually have something to add to the conversation? Reading comprehension???
The issues is, I get defeated without ever going to 0 hitpoints. In fact, I’ve been defeated without ever dropping below 50% of my hitpoints as I pointed out in two of my scenarios. That’s what I don’t understand. In fact, most of the time I am defeated, I never even get to 0 hp and that’s what irks me.
47 levels into GW2 on my ‘main’ and I still don’t get how “defeat” works. In fact, from my experience it is possibly the worst game mechanic I have ever seen. Let me share my experiences:
Doing a skill point challenge when respawns start to interfere. Start moving to re-position myself and at about 60% health…then I’m defeated.
Stumble upon a powerful enemy and fight for just a few seconds. Decide discretion is the better part of valor, take off, heal myself, and at ~90% of max health…defeat rears its ugly head again.
Fighting a several ogres and their pets, get beat down to 0 HP and continue to resist, pop back up, heal, beat them all, no issues.
If I get beat down to 0 hp, then I should be defeated. If I am ‘retrograding’ from a powerful enemy and above 50% health…no way should I be defeated. I think this defeat mechanic is the main reason why I can’t stay interested in playing this game more than an hour at a time.