Showing Posts For tongpo.3184:

ES Concept - The Gunslinger

in Thief

Posted by: tongpo.3184

tongpo.3184

Not sure what relations a rifle has with a thief but oh well

Pirates are thieves and they use rifles. We’re not taking about cat burglars or bandits. In that case, pistols wouldn’t make sense either. But you can easily make an ES that is focused on using the rifles along with mines and grenades. Grenadier or Saboteur. Personally, I would prefer a simple off hand sword for a Duelist.

ES Concept - The Gunslinger

in Thief

Posted by: tongpo.3184

tongpo.3184

Nice idea I guess, but Anet wouldn’t do anything this complicated for a weapon/spec. Especially if your idea is for it to also affect dual pistols since they will need to do double the work to make this happen. And with the whole bullet and ammo thing, this really comes off as a Engineer play style, not really a Thief. And then because you are using a completely difference resource system, half of the abilities from the other trees would need to be reworked or balanced around this too because you pick 3 specializations, not just 1. Overall, its too complicated. Nice idea though.

I can see them going with a Rifle for the new ES, but way more simpler such as a Saboteur and make better use of mines and maybe grenades. You have to remember that they never intended ES to be the identity of a class. Its merely another way to spec your class. Your idea completely gives the Thief a new play style and identity which is not what the ES are meant to be. Daredevil at its core is still a Thief. Dragon Hunter at its core is still a Guardian. Berserker is still a Warrior. This Gunsligner sounds more like a new class than it would be Thief.

Necromancer in Raids/PvP/etc.

in Necromancer

Posted by: tongpo.3184

tongpo.3184

Raiding: no one wants a necro because the damage is lowest in the game and it has been this way since the launch of the game. DPS might be slightly better than Mesmer, but Mesmer brings a lot of boons to buff every else. Because of that, Mesmers are almost a must in most raid comps. Necro is basically just dps, but really low dps and no useful utility or boons. Sure you can run raids with a guild, but they would probably prefer you reroll a difference class to raid with when you get to the harder stuff.

PvP: WvW, necros own, but only if you spec into using Epidemic because its pretty much broken in that mode. Its been broken for a long time. The assumption is they will nerf it eventually, but people have been saying that for a while and it hasn’t come yet so who knows. In ranked, its possible for necros to be very good, but it requires a team to built around you and you have to be a fully coordinated team. By yourself in solo queue, you might feel like a fish out of water, especially if you are trying to a GS Reaper build. You have no escape options and you will rarely be in range to ever hit anyone.

As for Fractals and normal dungeons, any class is mostly fine as you basically just spam aoe and damage until you clear it. Your damage is still low and you offer no utility like in a raid, but most of it is so easy that no one will care.

Summary: Its a pretty kitten class outside of an Epi WvW build or a fully structured 5v5 team. Not much middle ground for this class. Its either you are broken or just flat garbage depending on what you wanna do. But of course, like with any game and any class, skill trumps most things. But again, when all things are equal, you are kitten by comparison. And lastly of course as well, if you find the class to be fun, no one should stop you from playing what you enjoy.

(edited by tongpo.3184)

Does Longbow need an update/buff?

in Guardian

Posted by: tongpo.3184

tongpo.3184

My major gripe with the elite specs is they introduce a whole lot of things and synergize with NOTHING. If you liked any aspect of your previous build – congrats! – there’s nothing in the elite tree for you. They should have done a better job integrating traits from other trees into supporting the new shineys from the elite tree.

Thats a balance issue. If they made all the elite specs work with other trees, then the synergy could become so strong that the only viable spec is to have elite spec always activated. So then other builds become obsolete or niche. And I get that there is always a meta spec in every game, but you don’t necessarily always want the elite spec to be the meta build because for the new players that are coming up won’t have access it the entire tree right away. Meaning, they will need to grind to 80, then grind out the elite tree before they can enjoy looking into gearing up for higher end content.

Elite spec should really just be another option for a class to play, not the only option. And if you make them too synergistic, it becomes the only option for which the only option would be to nerf. For which, both those scenarios are bad for the game.

[Suggestion] Elite Spec: Ritualist (Necro)

in Necromancer

Posted by: tongpo.3184

tongpo.3184

I like the idea of a Ritualist, but I would think they would want to be in the back lines, not the front. You have it designed to be a support type anyways, not a big dps spec. Therefore, I see it more as a Chronomes to be in the back with a shield, not the front with a sword. Conceptually, why would a clothy support be in the front lines where the warriors and guardians are smashing skulls?

Additionally, for a necromancer to conduct rituals, they would likely perform many rituals through the use of sacrifices. It would be more interesting to me to have the skill tree work with the minion tree, particularity to gain additional boons or apply more conditions for when you sacrifice your minions. Currently, they only explode or heal you. But for that to work, gaining the elite spec would need to also reduce the cooldown on summoning/resummoning your minions.

Still here due to incompetece

in Necromancer

Posted by: tongpo.3184

tongpo.3184

Its too early to tell, but from the more experienced players, the changes don’t do anything to help Necros in any way. They only buffed Reaper’s raw output numbers, but they can’t hit anything in pvp anyways so the raw numbers don’t amount to anything tangible.

And then PVE, power reaper does better damage, but still offers no group utility. So if you want to a melee dps for just their raw output, Thief is still way better in that department.

Overall, buffs are nice, but changes nothing.