Showing Posts For tophinus.5721:

Loots are not equals to the difficulty

in Guild Wars 2 Discussion

Posted by: tophinus.5721

tophinus.5721

But you are getting something others outside of the fractals cannot. (Well as far as dungeon wise) You get ascended gear, those farming Orr or Dungeons or events are getting gold. You cannot buy ascended with gold. So you in a sense are getting better loot than them. It just has a different value.

You can buy ascended rings with 35 laurels. It’s only the back item which is proper to fractals, and you must “farm” fractals to make one.
The loot is better in stat but he’s not interesting for “fractals farmer”, mainly for those who tries high levels fractals (40+ i think). You are not rewarded for the difficulty, you do not drop automatically a ring. I have already made some fractals which gave me only one gold and nothing else ….

Loots are not equals to the difficulty

in Guild Wars 2 Discussion

Posted by: tophinus.5721

tophinus.5721

Just an idea : Can’t we have a rare for each boss defeating in fractal like it appears when you have done a world event ? It can be limited to one gold per location per account per day at minimum level 10 ?

As well, fractals bosses are more difficult lvl 10 than the fire elemental, the behemot and other ones And when you killed a fractal boss, you drop a great chest, and you have not automatically a rare…

Strange isn’t it ?

Loots are not equals to the difficulty

in Guild Wars 2 Discussion

Posted by: tophinus.5721

tophinus.5721

65% magic find?

There’s a whole other topic here on basically wanting a reward when the rest of the group was forced to carry you.

Magic find should only work when solo, or should apply to everyone in a group and get averaged across them, or simply be removed as a stat.

A stat which is designed to boost rewards the less one contributes to success is counter to good game design.

I don’t think it was affecting his stats that much.

“(40%food, 20% infusion on amulet, 5% on my back slot).”

Thank you to notice my detail :
- the omnon food give me 20% boon duration, to keep might and vigor longer, so it does benefit to others
- the 20% infusion on amulet reduce my agony resistance by 5. I have 30 ar with this amulet. To do lvl 20 difficulty it’s very enough
- the 5% on my back slot reduce my power by 24 (i have 1631, full kight stuff….)
Are you really joking Kichwas ???

Loots are not equals to the difficulty

in Guild Wars 2 Discussion

Posted by: tophinus.5721

tophinus.5721

" I only drop a infused ring and a shard of mist essence, two things which are useless for me."

Meh, sounds like a reward to me, I’d never get an ascended ring from doing dragons. :x

Yes but you get one, two or three rares, or one exotic armor/weapon which you can sell.
Rings are specific for the fractals and can be sold to less than 5sp when a rare can be sell at least 20sp…
And how long does it take you to have your drop in world event compare to the time i do my fractal ?
These are the two problems i want to point

Loots are not equals to the difficulty

in Guild Wars 2 Discussion

Posted by: tophinus.5721

tophinus.5721

Hi folks,

I posted here because i had enough to run fractals, fractals and fractals and drop less than i have dropped before the loot’s update.

I love fractals, i made near 500 levels, my ele is 44, my guard is 31 in order to explain my level.

Today, i do a difficulty level 20 with my guard (AH/might), with 65% magic find (40%food, 20% infusion on amulet, 5% on my back slot). I helped a guild and i drop no rare, no exo, nothing to gain money by reselling. I only drop a infused ring and a shard of mist essence, two things which are useless for me, i have more than 25 shards and don’t know what to do with, all my rings are still infused (6 rings)…
Now, if i don’t do a fractal, i can farm the world event (dragons, fire elem, behemot, …) and drop more items… But without any difficulty !!!!!!!

My guild mate was far from me for money, today he has more money than me, he just farm the world events without doing anything and i, after runs and runs, i dropped less than him in the same play time….

Is it normal that players who try dungeons are less rewarded than the players who let the first skill shoot on a boss of a world event ? Is that Guild Wars 2 developpers want ?
For me, i wonder if i will continue to play in these conditions.

Hope there will be an update for this, i doesn’t reward “skilled” players…