Showing Posts For trawley.9517:

New way to score.

in WvW

Posted by: trawley.9517

trawley.9517

Three day matches simply mask the issues that are present in WvW. its a band-aid fix that will quite people that don’t care about anything other than WvW all the time.

That sounds like improvement.

You are right; however, this is less likely the case if a person signs on and sees that the score is only 50k to 40k. You can easily take down fully upgraded keeps with a little bit more cash and some good coordination

Maybe a combination of the two suggestions would alleviate more problems. More frequent resets and a score lead cap.

New way to score.

in WvW

Posted by: trawley.9517

trawley.9517

Server 1 wins 4 in a row, servers 2 and 3 can’t win. I don’t see how this changes much.

If a server that is behind on points wins a daily battle, give them some kind of “underdog bonus”. This will give people incentive to keep fighting the daily battles even after the weekly war has been lost.

(This has been added to the opening post.)

It won’t change anything. People will see, oh they won two games already and no ones really on, no point to play when they’ll just win again because we dont have anyone on to oppose them.

Until point allocation is changed or ANET gets rid of EU/US server designation and resets populations etc you’ll always have thiss

This changes nothing. Why? Because the way the score is tallied is the same throughout a matches duration. When a sever is out manned they should earn more points per structure, when a server is outmanning the others it should receive less points. This would lead to less drastic leads because the most points would be awarded when most servers are active.

Could also just put a cap on how big of a lead a server could get, but you would still have the problem of people opening their WvWvW map and seeing another server controlling everything and deciding it’s not worth playing until reset.

Execpt, if ANET does it right, the lead from capping everything when unopposed would be only a few thousand points (between 1st and 2nd). Plenty of reason to try and make a come back at that point.

I agree that it wouldn’t fix every problem, but I believe it would be an overall improvement.

Even changing the weekly battle to a 3 day battle would help. Three days is still plenty long and more frequent resets would help the problem that was presented in the opening post.

New way to score.

in WvW

Posted by: trawley.9517

trawley.9517

Server 1 wins 4 in a row, servers 2 and 3 can’t win. I don’t see how this changes much.

If a server that is behind on points wins a daily battle, give them some kind of “underdog bonus”. This will give people incentive to keep fighting the daily battles even after the weekly war has been lost.

(This has been added to the opening post.)

New way to score.

in WvW

Posted by: trawley.9517

trawley.9517

This changes nothing. Why? Because the way the score is tallied is the same throughout a matches duration. When a sever is out manned they should earn more points per structure, when a server is outmanning the others it should receive less points. This would lead to less drastic leads because the most points would be awarded when most servers are active.

Could also just put a cap on how big of a lead a server could get, but you would still have the problem of people opening their WvWvW map and seeing another server controlling everything and deciding it’s not worth playing until reset.

New way to score.

in WvW

Posted by: trawley.9517

trawley.9517

The Problem: Servers are giving up early in the week after one server gets really far ahead in score.

The Solution: Reset the score and map control on a daily basis. Give a “point” to the sever with the highest score when the reset occurs. The server with the most points at the end of the week is the victor. In the case of a tie, the server with the highest total “score” (all daily scores added up) will win.

To Keep it Fair: Rotate the time when reset happens so that servers that are stronger at a particular time do not have an advantage.

The Trade: WvWvW will not have as much of an on-going, persistent feel.

Why the Trade is Worth it: This change would promote player interest, activity, and competition.

Final Thought: This change would basically split a week long game into seven shorter games, which would keep things interesting. How interesting would the NBA playoffs be if the score never reset between games?

Edit: If a server that is behind on points wins a daily battle, give them some kind of “underdog bonus”. This will give people incentive to keep fighting the daily battles even after the weekly war has been lost.

(edited by trawley.9517)