(edited by tsfs.4527)
Showing Posts For tsfs.4527:
Couldn’t post for a few days, sorry.
I understand why most people are against it, and let me say that I am definitely against the trinity, and force kiting, and other WoWlike mechanics. And yes, pseudo-realism is nice, but there is one other aspect that breaks this realism, that justifies me wanting a taunt: for most dungeon groups, communication is not constant and immediate (like it would be if it were ‘real’). If every group could communicate in real time, a taunt would probably be useless…alas, is not the case.
Sure, CC, knockdown, fear, they could be used to accomplish the same results, except that most bosses have defiant, cannot be knocked back, etc. The cloaking mechanics are great, but you need specific classes.
Maybe we don’t need it, and could just do with an aggro dump when you’re downed. Someone said that, realistically, the enemy will try to finish you off first. But if I were fighting five opponents, one of them fell down, and the other four kept beating me up, I sure wouldn’t stand there beating the fallen guy while the rest pound me behind my back. In other words, as soon as you’re downed, any attack that causes damage should peel the enemy off of you (as long as you don’t attack them with downed abilities). How about that?
Don’t know if this has been discussed before or not (search suggests no). Anyway, wouldn’t a taunt mechanic be useful in this game, even with no trinity? How often do you see a downed player being chewed up by a mob, where the allies have nothing to do other than try to rez faster than the damage?
You could have interesting strategies, like kiting mobs into traps, bouncing the mobs around, etc. To me, it feels like it would add a bit more order to the chaos, without having to resort to the trinity model (as no profession can stand being the sole target indefinitely).
What do you think?