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Post here if you GAVE UP on the Clocktower!

in Halloween Event

Posted by: turnipus.3084

turnipus.3084

p.s. clearly one of the skills the Clocktower tests isn’t reading comprehension: “Post here if you GAVE UP on the Clocktower!” =/= “Post here if you want to smugly gloat about completing the Clocktower”

Following the directions of someone who’s trying to protect a biased view is ridiculous. The designer was in this thread apologising for creating a great challenge and if he’s paying attention to this thread he deserves to hear the full community response.

Also annoying is how the game pops up the “overflow” message boxes right in the middle of the screen during the puzzle.

lol, this happened to me on the final ladder and made me fall off before I could jump into the clock. As you say, a little icon would have been more appropriate there.

If anything at all needs to change it would be to transform everyone in the group to a uniformed sized creature.

Oh I really like this idea, or maybe just shrink everyone to the same size so we can still keep our sweet outfits. It’s a much better solution than racial separation as I was running it with a couple of friends who were playing different races.

The difficulty of the puzzle is this:

3) You can perform the same jump a dozen times and land on three different places because of tiny variations.
4) This one cog you have to make a nearly perfect long jump to, on one of its “teeth.”
5) The “tiny beam.” I always slipped off the left edge after landing perfectly because of the angle.

None of these are actually accurate: I had a lot of difficulty with the Norn and Charr engulfing my character but I found that I could run a little behind the pack to learn the route. @3, you aren’t making the same jump if you’re landing in different places, I hit the same spots 90% of the time so it isn’t random.

@4 the jump doesn’t have to be anywhere near perfect, the problem is getting nervous and rushing the jump from too far back on the preceding block. There’s quite a bit of room for error.

@5 I jump to the beam and not the rock every time, it’s only a little more difficult and you buy enough time by skipping the rock to be careful with your landing.

I found it amazing that even running behind the pace by quite a long way, you can still finish the puzzle. Even in the last properly time-sensitive part, you can skip jumping to the cog with the chest on by curving your jump onto the collapsing/collapsed rubble if you’re running late.

Over the course of trying and heeding advice, watching successful attempts, ignoring other players, i think my greatest issue is just age and lacking reflexes i had 20 years ago (and finding that extremely frustrating, knowing I have done all other JPs available).

Update: Completed it after a few more hours just now

Haha! That’s really good to hear. For a while I thought the jumps would be beyond my ability too.


I finished this on a human first, which took me a really long time. I had to zoom in a couple of notches and increase my rotation speed before I could do it. I really liked how the route was completely skill based and there were so many little ways to regain time from errors.

I also did it with an Asuran character and, having memorised the route, that only took a couple of tries. I did find that on the Asuran the camera slipped into a lot more scenery and the only reason I could finish was that I didn’t need to see where I was going to jump by that time.

At the start I was wishing I could run it alone, but when I did get moved to overflow and there was only me in the lobby, I found it really lonely. I liked being able to check out everyone else’s characters and outfits in the lobby and the chat was almost always fun although I didn’t like the people who kept announcing that they’d finished it ‘again’.

Having a lot of people was a great way to learn the route, I was lucky enough to have someone running in front of me making the jump to the cog with a chest on because I might not have thought of that.