Showing Posts For twoforty.5236:
All good points guys. Don’t get me wrong. I love the design of no Holy Trinity. It’s so much better for PvE content and leveling.
Thing is, with the Trinity game developers can afford to be a little lazy. Since it promotes out of the box teamplay you CAN make boring capture-the-point style maps fun and rewarding.
I guess that’s the biggest let down with GW2. Here they’ve gone and found a way to create a successful MMO without the Trinity, but have given us the laziest, most boring, non team oriented style of PvP map available.
I’ll admit it. I miss the holy trinity. I really do. So much so that I’ve gone back to WoW for my PvP entertainment.
First things first. The omission of dedicated healers, tanks, and dps makes for a better leveling experience. I don’t miss having to level a tank through 80 levels of content. Nor do I miss the difficulty of finding a group because all I want to do is melt faces.
Then we get to PvP and that’s where the lack of different roles really hurts this game. Sure I can spec a bunker, or glass cannon but ultimately our range of gameplay revolves around self survivability and how much offense or defense we spec for. The trinity promotes team play by design. If you’re a healer you run with the tank. The tank protects the healer and the points. The DPS attacks the healer and so forth. Each role is defined and teamwork happens as a result regardless of map format.
The homogenized roles in GW2 offer very little enticement to play as a team or coordinate interesting forms of game play. To add to the problem we only have one game mode – “Capture the Point”. Can you think of a game mode that suits the Trinity better than Capture the Point? Tank holds point.. healer heals tank.. DPS tries to take point/defeat healer. There’s not much fun in 5v5 with DPS’ers of varying survivability trading points back and forth. There just isn’t.
I’m not foolish enough to think Anet can change its core game, but in order for PvP to flourish there NEEDS to be other forms of game play. Something that suits 5v5 where every player can contribute to the team mentality. I’m not sure what it is…maybe something like Huttball in SWtoR, AV in WoW, or a form of King of the Hill.
Everyone endlessly complains about class balance but quite frankly what’s the point? All the classes ultimately fill the same role. It’s just a matter of do you want to attack with arrows, a sword, a pet, a turret or clones. I miss the heroic feeling of keeping 4 other players alive or tanking a boss to win a map or dps’ing through a skilled healer at just the right moment.
That’s my rant. I realize that I’ve offered little solution to the problem, but at the very least somebody over there needs to think up a game mode that suits a team of 5 DPS better than “capture the point”.
Really? I see matches end 5v4 and 5v3 on a regular basis. There’s plenty of Rage-quitters out there that bail once the score becomes insurmountable.
The short-term solution is a deserter debuff.
The long term solution would be proper Solo-queuing, and quite frankly more incentive to play together as a team.
what’s the big deal? the single laurel? Go do the PvE daily. c’mon guys.
ditto here. Here’s hoping they reset the tpvp server.
It seems both of our teams are stuck in this tournament map at the moment. I found the exact same issue here in an older post.
https://forum-en.gw2archive.eu/forum/support/bugs/stuck-in-spirit-watch-tournament
Hoping someone can help our poor souls out.