Showing Posts For ultrons.8705:

Aetherpath - Real reasons it flopped.

in Fractals, Dungeons & Raids

Posted by: ultrons.8705

ultrons.8705

I’m a casual PvE player but overall the Aetherblade path was fun from my experience, it feels more refreshing than stack-till-they-drop bosses from the other paths. The first time through was new and exciting, beating each challenge was a rewarding feeling. It is one of the harder dungeon paths, and even harder for PUGs and players who are new to the game. Coordination is key to completing this dungeon, and that’s probably what’s holding back most players. I would agree that it’s more innovative than the other paths, and actually requires competent players. It lacks a decent amount of reward per time after the first few runs, which is why it isn’t farmed. Which ultimately makes the dungeon seem unpopular. I’d still have to say it’s one of the better designed dungeon paths.

The dungeon is well-paced, each event has some significance to teach the player how and what mechanics would be involved in the next challenges. Overall, the dungeon felt like it was made for casual and mixed players who enjoyed a challenge. That may also be a reason why it’s not popular among the farmers; speed runners are stuck at a pace, zerkers find it hard to survive some encounters and incompetent players just can’t figure things out on their own.

Players who want a challenge definitely would enjoy the Aetherblade path. Sadly, players just want their wealth and shiny equipment as fast as possible. Aetherblades does not offer enough incentives for the challenges it offers. And that is why people avoid the Aetherblade path.