Showing Posts For unreal.1546:

ELEtism Event #1: 5 Ele Team Tourney!

in Elementalist

Posted by: unreal.1546

unreal.1546

Hi there I want in, Mash Hog if u would be so kind please send me an invite.
Just to share a fun build I’ve been running in sPvP with some success:
D/D arcane variant~ trait setup: 0/20/0/20/30
In Air take Zephyr’s Boon (I) and Arcane Lightning (VII)
In Water take Cleansing Wave (V) and Vital Striking (VI)
In Arcana take Arcane Mastery (I) Elemental Attunement (V) and Elemental Surge
Sigils: Sigil of Blood (Steal health on crit) and Sigil of Hydromancy (Damage and chill on swap). Sigil of Hydromancy has great synergy with Elemental surge + Arcane power. Damage dealt would apply conditions on hit based off current attunement.
Utilities: Ether renewal (Heal), Arcane Shield, Arcane power & Arcane blast, I usually rotate between Glyph and Fiery greatsword for the elite skill.
Amulet: Soldier’s Amulet with Berserker’s Jewel. (Full Berserker’s if you’re feeling angry and want to see some large numbers =X)
Runes: 2x rune of water, 2x rune of monk, 2x rune of divinity. (with rune setup and traits we have 50% boon duration)
Rather than run with cantrips with a focus on back end damage during the fight this setup allows for great front end burst. I try to only enter fights when all arcane skills are off cool down.
Tips:
I personally auto cast arcane power while in air and earth, Also auto casting aura’s in air and water. As all these spells are instant cast it allows us to chain attack combinations more effectively.
Hope you all have some fun with this setup, if there’s any improvements that can be made do let me know!

ELEtism

in Elementalist

Posted by: unreal.1546

unreal.1546

Hi there I want in, Mash Hog if u would be so kind please send me an invite.

Just to share a fun build I’ve been running in sPvP with some success:
D/D arcane variant~ trait setup: 0/20/0/20/30
In Air take Zephyr’s Boon (I) and Arcane Lightning (VII)
In Water take Cleansing Wave (V) and Vital Striking (VI)
In Arcana take Arcane Mastery (I) Elemental Attunement (V) and Elemental Surge

Sigils: Sigil of Blood (Steal health on crit) and Sigil of Hydromancy (Damage and chill on swap). Sigil of Hydromancy has great synergy with Elemental surge + Arcane power. Damage dealt would apply conditions on hit based off current attunement.

Utilities: Ether renewal (Heal), Arcane Shield, Arcane power & Arcane blast, I usually rotate between Glyph and Fiery greatsword for the elite skill.
Amulet: Soldier’s Amulet with Berserker’s Jewel. (Full Berserker’s if you’re feeling angry and want to see some large numbers =X)

Runes: 2x rune of water, 2x rune of monk, 2x rune of divinity. (with rune setup and traits we have 50% boon duration)

Rather than run with cantrips with a focus on back end damage during the fight this setup allows for great front end burst. I try to only enter fights when all arcane skills are off cool down.

Tips:
I personally auto cast arcane power while in air and earth, Also auto casting aura’s in air and water. As all these spells are instant cast it allows us to chain attack combinations more effectively.

Hope you all have some fun with this setup, if there’s any improvements that can be made do let me know!