Seafarer’s Rest
Showing Posts For unseen.7245:
Seafarer’s Rest
Last and this month’s monthly was (not that I say ‘was’ because I’ve already done them this month) pathetically poor. It took whole SIX hours to complete something you’re supposed to work on for a month. Please stop catering to people who either play 2 hours a month or only start doing them on the 29th of the said month. It’s supposed to be an ‘achievement’ – it’s even right there in the name – something that gives you a sense of accomplishment. I don’t feel that right now.
Seafarer’s Rest
Really, nerf a keep? If anything, buff all the other ones. Keeps are supposed to be hard to take, and should not be ‘zergable’. They should take cooperation and cunning to capture, not greater numbers.
Seafarer’s Rest
Tier 1 EU, whenever there’s a blob v blob fight your skill bar becomes useless, simply because your skills often won’t activate until after the fight is already decided. For some reason I started noticing it after the culling patch (either it hadn’t existed or was so minor I never paid any attention to it). Now imagine a 3-way in SM lord room. Yeah…1 minute to pop your heal. After I managed to pop out of combat @ 10 hp and was 80% done regenerating. “I see you don’t need to heal anymore, but here it is anyway” says the server and plops the heal. That’s how bad it gets in T1 sometimes. You either kill your enemies fast enough, you die or you manage to somehow get out of combat to regen.
Seafarer’s Rest
(edited by unseen.7245)
Hasn’t it occurred to anyone that the ideal solution is to simply have the loot bags themselves show up in your inventory, and have them stackable to 250? Same thing with the chests. Dolyak supply should be immediately applied if you’re under 10 else it simply disappears like it does now.
Now, I don’t know how difficult this would be, but it feels ideal. You get loot bags in your inventory which you can open at your leisure, you free up a ton of space having them stack, nothing gets lost. (If you’re not capable of keeping a couple slots open for bags to stack in then they should disappear. Inventory management is your responsibility.)
I would only add one bit of fluff to this for fun… every time a loot bag gets deposited in your inventory you hear a cash register “cha-ching” sound.
Just a loot notification (like when you pick stuff up with auto-loot on) would be enough. No sounds please, or it’ll become cha-cha-cha-cha-cha-cha-cha-cha-cha-cha-cha-cha-cha-cha-cha-ching in massive fights. Kinda annoying if you ask me.
Seafarer’s Rest
You know, with the amount of Badges I’m getting from the Deso/VZ blobs, I could have that aspect of a legendary weapon already done now.
I got my done
But in all seriousness, that last stand was epic they tried EVERYTHING! Viz blob attacking while Deso blob camping our spawn with siege, tried sandwiching us from front and back, Deso even tried building 10 ballistae up on the keep outer wall to shell us while Viz try to come up with something – nothing helped. Zerg after zerg, wipe after wipe. That was epic. That was 40 ppl (all WvW veterans it seems) working as a SFR team should. 4 hours of epic tower defence game. I shall be sad indeed if we can’t overcome our current problems.
Seafarer’s Rest
Glad you’re having fun, but do it somewhere else please, as it takes away from the number of people who actually WANT to do WvWvW and are forced to queue because of you lot. There’s a max limit of players that WvWvW can house, everyone not participating in the activity is actually hindering their server. Next time I see that I’m reporting that to our deathball. Leave or enjoy repairing armour.
You’re taking spots and being “useless”, then again as long as the JP exists that isn’t a very strong argument.
I’ve rarely seen more than 10 ppl total in JPs in either BL or EB. This, however, is magnitudes more judging by the screenshots.
Seafarer’s Rest
(edited by unseen.7245)
(I suspect that this has been suggested already, but I haven’t seen it.)
Perhaps the time limit should scale inversely with the number of guild members online? The fewer you have, the more time you get, up to some ceiling.
This could be easily exploited by everybody but 1 person logging out before activating.
Seafarer’s Rest
They should find another small guild and agree to help each other with guild missions. Why not?
Because you can’t effectively communicate with everyone in the said guild? There’s no mechanism for communicating between the guilds like there was in GW1 with its alliance chat. The only way you can speak to the other guild is either by whisper (1 person, poor speed), or inviting people you don’t know to your TS3 server (not gonna happen any time soon).
Seafarer’s Rest
Bear pet, Protect Me!, Entangle, Flame Trap & Barrage with pet swap quickness used to do it for me before the quickness nerf. Now it’s a bit harder to kill, but still not impossible
Seafarer’s Rest
Always ask into map chat if someone has seen your target, if someone replies only send 1 person at the target to confirm. Sometimes people lie, GW2 in game community is normally friendly in my experience but not always.
Yeah, not always. My experience with that so far:
Me: Anyone seen Prisoner?
Random 1: Yeah, he’s here.
Random 2: We’re following him.
Me: Where?
Random 2: Obviously, not where you are, n00b
Asking rarely helps as those who found the targets usually keep them to themselves. They either say nothing, give you a wrong location or simply insult you and tell you to sod off.
Yeah, communication and cooperation is key indeed…
Same ideas apply to Tier 1 as well. We split into 2 groups of 5 and each group takes a different target.
What if a guild doesn’t have enough people for “2 groups of 5 each”?
Seafarer’s Rest
(edited by unseen.7245)
Training = 1 target
Tier 1 = 2 targets
Tier 2 = 3 targets
Tier 3 = 6 targetsTier 3 is not intended for a guild with 5 people to finish, that is why ArenaNet added multiple tiers. Training & Tier 1 are both doable with 5 people (preferably 10 people for Tier 1), it may be tough but it not nearly as impossible as everyone makes it out to be. Adding more people will make finding the target easier but not killing it. People keep bringing up mobs are too tough and you need more people to fight the mobs, more people does not make it easier. The game scales the mobs just like any other event in the game. If more people are fighting the target they it will have more HP and stronger attacks. Unless you get a very large zerg that it trivializes killing it like what happens at dragons, more people will mostly just make it harder unless every one of them know the mechanics.
Also just so you and others know if 2 guilds have the same target both will get credit for killing it, it’s not just the one who started it first. As long as you had at least 1 person attack it that is.
Killing them isn’t a problem – finding them with few people is. Training are easy enough, but you get no merit for those. However T1 is nearly impossible for tiny guilds like ours, unless you get lucky and draw 2 champs that are both easy to find. Hasn’t happened yet. It takes about 10 minutes to find the ones on bigger maps – there’s simply not enough coverage. We’re (smaller guilds) no complaining about them being hard to kill – we actually like the challenging fights. We’re simply saying that for smaller guilds 15 minutes is not enough time to find even 2 bosses most of the time.
Seafarer’s Rest
OK, my 2 cents. We run a small all-friends guild of about 15 ppl. The usual amount of players online is 7-8 due to different life schedules and what-not. The first time we tried bounty training we went in without preparing and got our arses handed to us on a silver platter by Yanonka the Rat-Wrangler. But that’s what you get for rushing in flailing. The second time we came prepared – we found whatever bounties we could and hoped for it to be one of them. Fat chance – we got Teesa this time. Off we go, all 7 of us to look for her. After finally finding her we killed her with whole 15 seconds to spare (and that’s with about 10 more people joining us in progress). All that took us 13 minutes. Yes, we read Dulfy.net. Yes, we took the most suitable heroes we could think of.
Now tell me this – HOW are you supposed to FIND AND KILL 2 or more champions in 15 minutes with 7 people ? Teesa is actually easy to kill, but if you get Komali or Bwikki – what then? What if your bounty is already being attacked by another guild? Attack 2 of them at once? That leaves 3-4 ppl per champ. Do you really think that 3-4 people can take on most of the bounties? There’s simply not enough DPS to take them out in time. We really want to do other guild missions, but we’re stuck because we’re unable to get any Merit.
And that’s only T1. T2 is 6 champs – solo them?
Thanks, Anet, for thinking of small guilds. No, really.
Seafarer’s Rest