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Rhell Crankmane ghost machine bug

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Posted by: usafz.5746

usafz.5746

Yes he’s bugged and will not continue past halfway thru the 2nd machine.
DB server.

Issues with character art, weapons, or armor?

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Posted by: usafz.5746

usafz.5746

another picture. This is inside the cutscene for the above mentioned quest.

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Issues with character art, weapons, or armor?

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Posted by: usafz.5746

usafz.5746

So I entered the quest Out of the Skies, and now i have no body. I’ve moved around but still nothing.

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Frostgorge Sound Champions not dropping Bags

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Posted by: usafz.5746

usafz.5746

Doing the Frostgorge zerg right now, and the Champions are not dropping bags every time. Several people complaining about it. Probably every third Champ drops a bag. Please fix. Thanks!

New Patch

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Posted by: usafz.5746

usafz.5746

I was in Kessek Hills last night before update. Now when I launch that player shows dead briefly and then the game crashes. Don’t know if it has to do with the updates to Kessek
Edit: did -repair as well as set client to run as Admin. Still crashed. Then repaired again as prompted by my client, and still crashes. :-(

(edited by usafz.5746)

Tequalt fight fix, how can it be better

in Tequatl Rising

Posted by: usafz.5746

usafz.5746

I think the timer is a flaw as well…Every dungeon and fractal can eventually be defeated with enough time put in and enough revive orbs/repair canisters. Was this really intended to be harder than either of those two? 15 minutes of pouring everything you have into an event w/ nothing to show for it but broken armor and several silver spent mapping is annoying
Also with this, due to the timer, having the closest WP contested sucks because you spend a great portion of your time running back from a far WP.

Tequalt fight fix, how can it be better

in Tequatl Rising

Posted by: usafz.5746

usafz.5746

Read my post at this link, so I don’t have to retype or paste it here.
https://forum-en.gw2archive.eu/forum/livingworld/tequatl/The-Please-DON-T-nerf-topic/page/2#post2865154

Tequalt fight fix, how can it be better

in Tequatl Rising

Posted by: usafz.5746

usafz.5746

I can’t even get in a turret outside the battle for my achievement much less in one for the battle…they are being camped…and if they are camped by noobs or idiots, the fight is in trouble.
Because they are so crucial to the fight I understand people who perhaps know what they are doing camping them, but that also in a sense that’s not fun because no one else gets the opportunity to learn how to use one…and the need to sit in one for the achievement.

The "Please, DON'T nerf" topic.

in Tequatl Rising

Posted by: usafz.5746

usafz.5746

Having played the event (and failed) and read a number of the comments on here, I have some comments and summaries of my own.
Overall I am for the buffs to the Meta bosses. What I loved about the Scarlet Invasions was that it took coordination and there were a number of times were we won with less than a minute remaining on the timer (and in a couple cases, less than 10sec!) It made it exciting. However, I believe there are a couple major problems with this Tequatl Event.

1. Although the Scarlet Invasion took a decent amount of coordination and there was a 50/50 chance you would lose if too many folks went off on their own farming expeditions, win or not, you came out of the event loaded, thanks to all the champs that spawned as a result of event scaling.
a. As far as this new Tequatl event goes – there is little incentive to actually play it monetarily. Mobs do not have drops, failure has no reward, and the end chest (if you make it there by some miracle) is wimpy. There’s a number of special items you could get, but their drop rate is low. So all in all, this boss chest is very difficult to reach and then punks you by giving you mediocre rewards.
b. A wise man once asked, “Is the juice worth the squeeze?” and I say for this event, “No.”

2. It sounds like those who have successfully beaten this did so through precise coordination. I do not use TS and map chat quickly suppresses you thinking you are spamming when you are only trying to coordinate.
a. Will most servers achieve the kind of coordination required to win? I doubt it. Again, while I thought the zerging of the bosses before was too simple, this is a tip on the scale too far in the other direction. You should not need 50+ people all talking on TS together to win, and if you try to accomplish your coordination in-game, map chat suppresses you.
b. Secondly, there are only a limited (6?) number of cannons on the field that by all accounts are vital to the successful completion of the event. Get all of these manned/camped by noobs/idiots who can’t keep the scale stacks down and can’t wipe out the poison, and you’re screwed…and are these individuals likely to give up their seat? Probably not.

Again, I’m for the harder bosses…they were anything but an epic encounter before, but Tequatl is overkill. Most people will deem the frustration too high and the reward too low and pass on it for more fun and rewarding content.

(edited by usafz.5746)

[Merged]Mini Watchknight missing after patch

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Posted by: usafz.5746

usafz.5746

and mine is gone too…just a twist on it, my wife still has hers but it was on her character not in the bank, so maybe only bank ones got taken? mine was in my bank but is now gone

Clockwork Chaos Error

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Posted by: usafz.5746

usafz.5746

The Clockwork Chaos event in the upper right hand corner says, "Scarlet’s minions are attacking Lornar’s Pass. However, upon mapping in, it has a red error text that says, “Scarlet’s minions are not attacking this world. Please return to your home world when prompted.”
I am not in an overflow and I am on my home server of Dragonbrand.
I’d really like to play! :-(

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