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Eredon Terrace Recruitment

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Posted by: valereskas.6408

valereskas.6408

Yo this is Cylocx you may have heard of me from EOTM. Well im announcing that me and over 20 others have joined the server Eredon Terrace. It’s free xfers to any and all that wish to join us on the crusade to glory!

Scorpian Slaughter

in WvW

Posted by: valereskas.6408

valereskas.6408

This is a screenshot of Green winning EOTM with entire map control with us all in scorps.

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Zerg solution "Crowded" debuff

in WvW

Posted by: valereskas.6408

valereskas.6408

My ideas for fixing the zerg unbalance in wvw are these.
1. Simple really make it so when a team is zerging in 20-30 sized groups they simply take extra damage

2. 30-40 groups take even more damage and can even have longer condition duration apon them

3. Making balance issues key situations where enemys are stacked up to lets say water field etc can only effect so many people not a whole zerg. Meaning empower can only effect so many in a radius or water field etc. limit 10 or so.

4. Rewarding those in smaller groups with more via outnumbered buff magic find but also extra wvw exp for doing objectives like defending a tower solo. At the moment those folks that have to build our siege and repair our walls are getting very little wvw exp.

Tasks that involve players having to do key roles in wvw such as firing siege upgrading structures etc should get wvw exp and comparable to how much you’d get in the time of doing a objective.

5. Allowing players that form groups of 10 or less “dependant on amount of people on your server in the map” To gain a buff for being together as to impart people to want to group into zerg formation instead of running uncoordinated because theres no extra reward for it.

6. Making it so the population of a map depicts the score gain of each team. For instance 50 people on TC and 20 on FA. The 20 on FA actually get more score per tower camp keep etc because of the population difference so this wvw isn’t about who can distract enemys blob and ninja a garrison in another borderland mentality.

7. Having a lot of people gain benefits and gold etc from doing objective style play such as defending a camp solo like I did where as they get a wvw exp passive bonus often for securing defending objectives instead of zerging havoking or solo wandering.

8. final reset in 4 minutes make the game about sportsmanship and honor not about sheer cheap tactics by allowing those new to wvw to actually get trained to play the game of wvw thru tutorials or other such things ANET or servers should consider posting often in chat etc.

Ty for reading this is my ideas in a 10 minute time frame from playing GW 2 for 1 month doin wvw.