Showing Posts For vernriley.8063:

Why the Dungeon System Is Broken.

in Fractals, Dungeons & Raids

Posted by: vernriley.8063

vernriley.8063

For low levels, and new comers to Guild Wars 2, Dungeon Running Can be an issue.

Let me clarify why, below.

Most of the people running Dungeons are level 80’s going for achievements, farming gear, getting the gold or silver bonus, this is the case for most level dungeons.

For AC, this can be an issue for new comers and low leveled players.

The LFG System, most of the time, is fully geared level 80’s, looking for only other level 80’s, which is very annoying.

Hopefully, In the future, there can be a level cap for lower leveled dungeons.

Tank class needed - dungeons just one big CF

in Suggestions

Posted by: vernriley.8063

vernriley.8063

Ok, I have run a few dungeons… enough to realize that fights are just one big clusterkitten when it comes to agro.

Sure there are “tanky” classes maybe but they cant hold agro at all. As a thief, I pull agro off them the second i start attacking. I have tried waiting 15 sec and then attacking.

I kinda like the everyone with some aoe healing ability thing but not every class can tank. If I want survivability I have to sacrifice damage and that still only gets me so far.

So I suggest that we give these tanky classes some tank skills. Something to glue mobs to them or at least be able to pull em off others.