Showing Posts For vifesprit.3514:
Option 3: a Legendary Dungeon
Adding a dungeon with Story mode (see option 1) and 3 paths that use Raid wings, and TOKENS to do a lengendary armor (but not the same skin as Raid)
Adding a PvP track for this dungeon so PvP players can do a legendary armor too.
No, it’s the opposite.
With HOT, the devs could finally understand some design problems:
- playing metamap (PvE) is completely different from a dev (mono)server that on a prod (mega)server
- PvP build diversity is not adding specialization
- WvW is a unique game mode in its own and not just guilds’ PvP
- …
Many players had already reported this problems years ago and most players find that the solutions don’t come quickly enough.
April Update is an attempt to stop the hemorrhage, but some problems are so deeply rooted in the code that it may take time and ANET has any interest to treat well its communication on these problems (if possible avoid the last year VeteranGate)
^ The megaserveur already done that, I think. The problem is that with the taxi system, the space is already taken by someone else before you reconnect. The taxi system completely distorts your solution.
Players have become grasshoppers, it’s a pervert effect of the megaserver system. Players like the devs are all responsible for this.
HOT was supposed to have persistent (2hours) group content with large chains of events (meta). Because of megaserver, in April, the devs had removed the VB daylight T4 chain.
More and more players ask the same for the rest of the HOT contents, to become more and more a solo content, an abberation for open-word content in an MMO.
So is it too late to make things better? I do not know, but currently the only way for players is to play as a grasshopper (Taxi’s), so yes, it’s in the hands of devs and their managers and yes, we need a solution.
Megaservers does what Gw1 did ala districts, except automatically.
The actual “Taxi’s” system has many flaws, we have no way of knowing the available space, worse than that, it causes random mass displacement of players that can interfere with the megaserver.
Let’s do something like Taxi’s, except automatically.
Player joins a map, the megaserver do its job as currently, but in the LFG tools, Player can see the other instances (with the number of free spaces) of the same map and only this one.
So playing alone, Player can find a more populated instance, playing with 25 guild mates, a less populated, it’s Player choice.
With this system, players can not intentionally create new maps, but can choose among existing instances.
Of course it’s not the ultimate solution, players can always taxiing people, it doesn’t change the core code of the megaserver system but it gives more decision power and responsibility to the players.
Unfortunately I hold out little hope that someday ANET gives more decision power to the players because of his lack of trust in the player community
Splitting skills for PvP and PvE seems to be fine for most of you. It may not be an issue if you only play PvE. It also may not be an issue if you only play PvP.
It is indeed an issue if you play PvE and PvP and both with multiple classes. The required skill knowledge increases drastically and ends up frustrating.
Also remember how confusing and unclear this will be for new players.
Imagine what is written above is completely true, what alternative ANET have to bypass the “PvE / PvP skills split”?
The alternative I see is to change the PvE enemies behaviours at the same time. Something like that :
Elementalist
“Feel the Burn!”: The cooldown of this skill has-been Increased from 20 seconds to 25 seconds.
“Flash-Freeze!”: The cooldown of this skill has-been Increased from 25 seconds to 30 seconds.
All frogs and centaurs take 25% more damage from shout skills
I have all my masteries, but like Road Range, I hated doing the Aventures master points. Why are they so boring, lame, unfunny and hated ? For me, because they are the only totally SOLO points.
All others, players can help you, not for this ones. It’s shame in a MMO.
Personally my main problem is that I do not know if my CC are effective or not.
With the latest update, I feel that breakbars were increased, I feel that my CC least diminish the BB than before.
This may be a false impression, but visually I have nothing on the screen that shows me the result of my own actions.
So I like the “Blue Damage numbers” idea too.
They have a ready done it. It’s called VIP program and it’s for the chinesse version.
To answer the OP question, I don’t care
I want to thank John Corpening. He proves to me that a certain degree of transparency in ANET communication is possible.
THIS is a good example of what it should be.
For the first time in many years, we have information on the future of the game and we can react before changes are made.
I agree with everything that has been said.
If you are part of a large guild WvW on a high population server T1, you get the benefits provided by the changes. For others, go play EOTM = – (
Please, not another Watch Dogs syndrome, please …
I think anet has forgotten the Personality system after the betas and now it’s just hidden. However it’s a great system and it could improve the game.
But again, no official answer, only players like this thread
Why not adding during the night some glow and smoke particule effects on trash mob body parts ?
Foxfire is topical.
After Living Story S1, many people wanted to refocus the story on their character. Anet did it and Season 2 is a significant improvement. However Season 2 simply tranform ours characters in NPCs.
As a player, we have no choice, we do not take any decisions and during the dialogues we just hit “next next next”.
It is easy to criticize without providing a solution. That’s why I propose to reintroduce the concept of personality. This concept already exists in GW2 (Wiki Personality )
The idea is to use this concept to offer differents gaming experiences according to the personality of the character. For example some instances have 3 differents animations depending on the personality and for each have a different achievement.
Personality change is easy (eg Divinity’s Reach ). Thus it will be possible to repeat several times the instance with different personality.
It is a starting point for players used to do differents things depending on their choice.
It is also conceivable that merchants are affiliated with a personnality and offers discounts for characters with the same personality. “Favor of the Zephyrites” showed that it was technically possible.
An update can not be done without an Gemstore update. I’m suggesting 11 finishers: a finisher at normal price for each of the 10 personality with a different animation (from the obvious barbaric victory “Who’s the beast ?” to the ironic diplomatic victory “Make a deal: You lose, I win”) and a more expensive last, which shows the animation corresponding to the character’s personality.
I think Anet should focus on player choices and stop offering a generic story for everyone, but change some details in terms of personality and race of our character.
What about you?