Showing Posts For vincentx.3180:

Shield Generators need to go or reworked

in WvW

Posted by: vincentx.3180

vincentx.3180

Shield generators are now being used to totally disadvantage defenders. Placed by large offensive groups they can be rotated in sequence to make golems, rams, cats immune to damage. And its usually not possible to destroy them as they are typically placed in back, hiding behind the continuous bubble. I think the original purpose was defensive to help protect the tower/keep siege, but being used offensively like this, it makes all defensive siege worthless. They either need to be completely removed from play or restricted placement to within the tower/keep walls and only by the occupying server. The only other alternative is create another weapon that specifically targets shields generators at a large distance to knock them out temporarily that can be fired through the shield bubble.

Thank god the cannons are gone.

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Posted by: vincentx.3180

vincentx.3180

That was probably me shooting your group from Langor with cannons. I think cannons are great because placed correctly they give a tower a fighting chance with just a few defenders — which is kinda they idea. Its not supposed to be so simple to knock over a tower even with a blob — need some competition. The problem is people are lazy. Instead of repeatedly building sup cats on the side of the tower where the cannon is shooting.. why not build a treb (or a fast ballista) to take out the cannon??? For our server (Piken) which is constantly low pop at night while FSP and DESO have large blobs, the cannon made all the difference in at least putting up token resistance. Plus on offense its great, drop a cannon and blow away the external seige and keep the wall clear for the rams. Bring back the cannons!!!

Anet, You're Dropping the Ball re: Linking

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Posted by: vincentx.3180

vincentx.3180

I think the real problem is there is no overall dynamic game balance system. There are lot of interesting and creative ways to fix this — from enforcing a artificial queue (say 10 above the current lowest server pop), ending linking on T1 and T2 servers (why is Desolation linked at ALL in rank 1 T1???), do dynamically scaling things like extra guards, or wall/gate hp, ability to hire mercenaries etc. on the fly etc., or even revisiting the automatic upgrades (automatic upgraded benefit the larger pop server because they can spend all their resources on offense and keep flipping the other teams camps). As it stands, I think the game is in crisis. A frequent theme in chat is looking for other games to play as wvw is broken. It may not be ‘broken’ for those that like running around in a giant blob flipping undefended towers for lootbags, but those of us playing awhile, that really enjoyed the challenge of attacking and conquering a well-manned and defended tower/keep, those days seem long gone. But it is fixable – just requires the leadership, vision and resources to do it. The guiding principle should be fairness and balance and adjust accordingly.