Showing Posts For voltagecontrol.1346:
I’ve got two GW2 accounts and would like to dump all my crafting mats from one of them to the other to start leveling my crafting.
What’s the smoothest way to transfer all my stuff? The in game mail will throttle down my access to mail after about three messages telling me that I’ve been sending an “excessive amount of mails”. I can understand wanting to slow down spamers and hackers, but this isn’t a hack – I just want to move my stuff between accounts.
Don’t have a guild-bank to bounce via either – am I just stuck with waiting for the mail que timers to go of cooldown, or do you guys have any other suggestions?
By the Gods! It’s just as amazing as it is retro-hard. I love to hate it, just as much as my hardware 8bit collection.
Hey, first of just let me say – thanks! It’s great to see that you’ve got an authenticator solution for us. I’ve used authenticators on all my other major MMO’s without issues, and was really looking forward to this one.
Then I realized that you were using the infamous Google Authenticator.
This is quite a let down for me, since it’s plagued with a horrible user interface, won’t scan the QR-codes that you supply, removes my tokens once I switch of the app or whenever I upgrade it, or, just at random – meaning that I’m locked out of the game, and the forms anytime the app decides that “it’s time to erase the tokens”. This is a known issue, and quite a massive pain to deal with.
Also, keeping in regard, the great attention to detail in your user interface and graphic polish – two traits that guildwars2 has become famous and loved for – I honestly though you’d push your own, custom, cool, or at least somewhat themed authenticator instead of the atrocious Google hack.
Sorry for the vitriol. I just got locked out of another night of playing due to the bugged google product – and as soon as I managed to unlink the thing, I deleted it from my iPhone. And it’s not going back any time soon.
I’ll rather live in fear of hackers and await an inhouse developed authenticator that breathes the same kind of polish and usability as your other products. Google have done a lot of great things, their authenticator on the iPhone however, not one of them.
I’ve noticed this as well. I think it’s related to the color sync-stuff that Mac OS does to your screen colors to give you a more calibrated desktop color temperature. It might also be related to the differences in desktop gamma that windows/mac os has. Perhaps the cider port applies another desktop gamma/color profile?
However, I’ve found a way to get rid of the effect. Just change the game resolution in the graphics settings (I’m running the game in full screen). This changed the screen colors back back to the “warmer” tones for me.
While playing around with the graphics settings, I would sometimes notice that the game changed back to the blueish tones, and all I then had to do was change resolution and the colors would return to normal again.
I have similar specs on my MacBook Pro (2.4Ghz C2D, 8Gb RAM, 9600M GT 256Mb) and considering that our machines are somewhat below the recommended specs for the Mac client, and borderline for even the Windows client. I kinda think we’re stuck at those frame rates. My only hint would be lowering the resolution (I play at 1280×800 / 1440×900).
Bootcamping to windows 7 I’ll get anywhere from 20-30fps and great playability, but the Mac client in it’s current state gives me results around 7-15 fps. A wine/cider-port will almost never give you as good performance as a native windows install. Considering that machines with our specs are already struggling to keep up in a native windows environment, I’d be impressed if ANet could push the perfomance to a “playable” level on the Mac side.
I don’t want to be all negative here – I’d love to ditch my bootcamp partition. But I’m just afraid that my (and prob your) machine is just too slow for the game in it’s current state. Perhaps we need a “super low” setting?
I’m getting somewhere round ~5-12fps on the Mac client at the moment, just below playable in my opinion, compared to the 20-30fps I can manage to dish out on the Windows7 bootcamp install.
All settings at low, 1280×800 resolution and native textures.
My hardware specs are pretty much at the limit for windows play, and below specs for the Mac version, and as such I really wasn’t expecting much.
However the game is actually very playable and enjoyable in windows, now I just Hope that ANet finds ways to tweak that cider – or offer a native-client some time in the future. Trading 10fps or so for running on top of a wine-layer might be fine if you’ve got the fps to spare – I however, do not.
I would seriously spend a good few thousand gems on a native MacOS X port if that would help in any way
Hardware specs:
MacBook Pro 15" (2008 unibody)
2.4Ghz Core2 Duo
8Gb RAM
OCZ SSD
nVidia 9600M GT 256Mb
Mac OSX 10.7.4 / Windows7 Enterprise 64bit
…and a pair of fans roaring at 6k RPM at all times