Showing Posts For voodoospork.9018:
Been doing pvp since it was called pkilling, but I don’t have the time or energy anymore to be 100% hardcore. I’m good to try hard when I can play. I honestly don’t dig into the meta that much, but I’ll fight 2-3 guys at once in unranked with no problem, and I’m not unwilling to learn if I have reliable folks to play with. I mostly play engineer, guardian, and mesmer.
If he gets back up, you didn’t outplay anybody. You’re trying to dunk in football, and this is a personal problem to fix.
Bandaging takes a long time to get you off the ground, interrupts with any damage, and has a long enough cooldown for this to be a major issue if you are getting any attention at all.
People say this over and over, but just quit trying to stomp Mesmers and Thieves unless you know enough about how downing works to know you’re going to get it. Just tag them and chop them up some when you can.
Add more layers to your game, and you will be fine.
Well, let me try to explain the benefits this way. If losing all your health the first time was the end of the story, then either everyone would be in super burst builds, or, more likely in my opinion, the capability of hopping out and mercing someone with all of your cooldowns would be greatly diminished. The world you’re hoping for doesn’t exist, play it as it lies.
Mortally wounded shenanigans were fabulous in God Wars, and they’re fabulous in Guild Wars 2.
It’s all perfectly easy to manage by simply knowing how to play and being able to effectively assess your options. Just research the downed skills a little, and you’ll be able to understand better what they’re up to and how to shut it down.
I think they increase the skill ceiling of the game tremendously and allow for a much larger variety of viable builds, which is something ArenaNet has turned into a science.