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[NA PvX] 2 seeking casual night owl guild.

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Posted by: voodoospork.9018

voodoospork.9018

My wife and I are looking for a guild that does a variety of activities (though mostly SPvP would be fine with me) and stays up late. We’ve played most of the content.

We’ll usually both be on from about 8pm-1am central. My wife will generally stay on until 3am-6am.

We play a fair bit, but we’re pretty casual in the end. We need chill folks to play with.

LF NA semi-hardcore pvp

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Posted by: voodoospork.9018

voodoospork.9018

Been doing pvp since it was called pkilling, but I don’t have the time or energy anymore to be 100% hardcore. I’m good to try hard when I can play. I honestly don’t dig into the meta that much, but I’ll fight 2-3 guys at once in unranked with no problem, and I’m not unwilling to learn if I have reliable folks to play with. I mostly play engineer, guardian, and mesmer.

PvP: y u no die?!

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Posted by: voodoospork.9018

voodoospork.9018

If he gets back up, you didn’t outplay anybody. You’re trying to dunk in football, and this is a personal problem to fix.

Bandaging takes a long time to get you off the ground, interrupts with any damage, and has a long enough cooldown for this to be a major issue if you are getting any attention at all.

People say this over and over, but just quit trying to stomp Mesmers and Thieves unless you know enough about how downing works to know you’re going to get it. Just tag them and chop them up some when you can.

Add more layers to your game, and you will be fine.

PvP: y u no die?!

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Posted by: voodoospork.9018

voodoospork.9018

Well, let me try to explain the benefits this way. If losing all your health the first time was the end of the story, then either everyone would be in super burst builds, or, more likely in my opinion, the capability of hopping out and mercing someone with all of your cooldowns would be greatly diminished. The world you’re hoping for doesn’t exist, play it as it lies.

PvP: y u no die?!

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Posted by: voodoospork.9018

voodoospork.9018

Mortally wounded shenanigans were fabulous in God Wars, and they’re fabulous in Guild Wars 2.

It’s all perfectly easy to manage by simply knowing how to play and being able to effectively assess your options. Just research the downed skills a little, and you’ll be able to understand better what they’re up to and how to shut it down.

I think they increase the skill ceiling of the game tremendously and allow for a much larger variety of viable builds, which is something ArenaNet has turned into a science.