Showing Posts For voxphunkmaster.3096:

Anti-Condition Feedback

in Battle for Lion’s Arch - Aftermath

Posted by: voxphunkmaster.3096

voxphunkmaster.3096

Many builds that aren’t condition builds still apply conditions passively (such as on crit) to proc other effects (such as bonus damage when bleeding). For some classes to completely avoid these effects not only gimps their dps but also their fun.

The issue with the condition reflect is it is up for waaaaaaay too long, leaving people who do ANY condition damage (even if not the focus of their build) sitting around with their thumb up their …. for a huge portion of the fight. The reflect should be more intermittent and random when it comes up to allow for you to react to it rather than just have to afk that portion of the fight.

Can you work around it? sure. Does it add fun, skill or anything interesting to the fight? defiantly not. It’s a bad design that is not fun in any shape or form, and when a game isn’t fun they log out and play something that is.

(edited by voxphunkmaster.3096)