Showing Posts For vxcriss.5689:
Same here 4 hours of grief, and I would just skip the thing if I knew 100% that I do NOT need it for the emissary achievement. But I don’t know that for sure, except for some posts on the forum, nobody knows that for sure, there is NO official statement or sticky to tell everyone that.
Ok so I’ve spent many hours doing all the achievements for Halloween, and now after all those hours have been spent, I am FORCED by a POOR game design choice, to take grief from an event that I have NO FUN doing, because someone on the development team is not experienced enough to understand that a PROFESSIONAL game designer does NOT force players into doing what they DON’T like to do.
In simpler words, I like GW2, I think it’s a good game, but forcing people to hours and hours and hours of GRIEF to get an achievement just so that everything that they done so far (all the other hours invested in the other achievements) is not for nothing. Is plain unprofessional (I could think of a couple of stronger words but the forum terms don’t allow me).
The clock tower achievement SHOULD NOT BE MANDATORY for the Halloween Achievement, it should be SEPARATE, placed into the general jumping puzzle achievements. People who want to do it, should be rewarded for doing it, but this should NOT be FORCED UPON your ENTIRE player base. It is purely a noobish mistake to make as a game developer.
Second thing… Sadly another unprofessional thing for a game developer to do, is launch live features WITHOUT PROPERLY TESTING THEM. Obviously nobody on the development team tested this tower with 15 player characters jumping up and down on the screen while trying to do them. Yes the puzzle is relatively easy to do ON YOUR OWN, but add 10-15-20 character of all shapes, colors and sizes, jumping up and down on your screen, and it becomes a LOTTERY. So not only you need the dexterity to do it (not all people are 18-25, and not all people have the reflexes that come with that age), but you’re also forced into a “roll” of chance since you can’t really see where you’re jumping cause of the other characters. Only if you’re lucky to get passed the first 40% of the puzzle, your screen clears up a bit, BUT if you’re unlucky enough to have 1 large player right behind you (like a large charr or norn male) it will overlay between your own character and your camera, and you won’t see almost anything.
So bottom line = this clock tower thing is a pure development fail. I and probably more than 60-70% of the players that are trying to get the Halloween achievement are expecting the devs to fix this by either making this a one-player-instance OR (recommended) by REMOVING IT FROM THE REQUIREMENTS OF THE HALLOWEEN EVENT and leaving it as a STAND-ALONE JP ACHIEVEMENT!