Showing Posts For whatarek.4750:

Dec 10th thief changes

in Thief

Posted by: whatarek.4750

whatarek.4750

Honestly I’m not particularly inclined either way about the upcoming changes in terms of how I’ll have to play my thief, but I also refuse to PvP or WvW. I’ve also been getting the impression that we’re considered the ‘whiny class’ by many people, and perhaps rightly so. That being said, I also get the impression that from -our- side of the battle lines, we feel like the neglected class.

Not all of us will be happy with the upcoming changes regardless of class… it is what it is, and I’ll figure out how to move forward. But I feel like more than anything else thieves that frequent the forums etc. would really appreciate more communication or feedback related to both the more well-orated concerns in the fora and maybe just how much dedicated playtime goes into our class (if I had a dollar for every time someone said “nobody on the dev team actually plays thief”). I realize that it might not make people enjoy the changes, but I think it could do a lot for the player consideration given to said thief changes. Or if the thief class was just the unfortunate result of a bet between two programmers, you can tell us that you’re still just upset you forgot to lock the computers that night (we can handle it). At the risk of perpetuating our whiny facade, it would be more straightforward attention than it sounds like we normally tend to receive. And because I hate to complain without making a suggestion:

It seems evident that many of these changes are directed at non-PvE combat. I’m not a programmer, so I won’t pretend to understand the feasibility of this idea, but perhaps there’s a way to do traits and skills for PvE separately of those for non-PvE. Balance seems primarily important for non-PvE, and I get that. I don’t feel that this should impact PvE players as much… particularly with ‘weaker’ or ‘squishier’ classes, how much do these things impact the balance of boss battles or champ fights or dungeon runs, other than the player’s ability to stay alive? Even before a new round of potential nerfs and tuning, the number of people I’ve seen laughed/discouraged out of dungeon/fractal runs because they weren’t a warrior, guardian, or the one lucky tanky ele/mes is frankly nauseating. The whole “if you want to do dungeon runs, get a level 80 warrior/guardian first” shtick.