Showing Posts For x od.9876:

Day/Night no difference?

in Suggestions

Posted by: x od.9876

x od.9876

I know what you mean!i ll explain his thaught!in real life the full moon is once a month and no moon is also once a month !it should be the same in gw2!like between eternal battleground pitchblack catacomb and what is actually night in gw2!i everything enabled and I haven’t seen relatively real night!its like its 6 oclock every night!

ps:@ARENANET!THE VALUE OF GAMMA FOR SRGB BY THE WAY ARENANET IS 1.125 .IT IS NOT 1!it is probably why the various inaccuracy!also the color light temperature for srgb is always standard at 6500k(d65)etc you can google the standard is avail online!this will ensure proper color shade etc if you set according to the standard!not what Microsoft supply!(ya there are error)

Game Improvement - Suggestions

in Suggestions

Posted by: x od.9876

x od.9876

I tried a few, and so far only Argyllcms is really fixing things!like I say maybe ms will fix black scaling and accuracy of color mathematic but so far this is the best by the way if you use this color profile don’t forget to unlock it (right click it)would be nice to see some video test cause I don’t stream ,I know it is gona be HD on the person system but I aint sure how it looks when someone stream or record with it if its even less blurry etc .everything I mentioned is only on your main screen.if any can supply link to their stream or video would be very appreciated.hopefully ms will look into this a correct so we don’t have to do this!but then they had 7 or 8 year to fix it lol so if universal time fix is any indication they should have fixed srgb/scrgb in about 3 years.anyway have fun in game .this game looks so good .I ll probably buy skyrim to see the effect of this srgb version on it(if you have eye sight issue and don’t stream I wouldn’t bother .just calibrate with wcs .it is descent.not as good but its descent!

Game Improvement - Suggestions

in Suggestions

Posted by: x od.9876

x od.9876

http://ninedegreesbelow.com/photography/srgb-profile-comparison.html
as you can see the guy suggest to use Argyllcms.i did
and let me tell you the difference for user is dramatic .I don’t know if its because its more precise calculation (I think so)but the shadow are were they re supposed to be.its like going from standard to hd!if you calibrate your screen using wcs you ll be way closer then default srgb all window suggest but still less good then the one I supply ,like I say I think the only reason it is so is because the mathematic and color precision is higher on this srgb!http://www.argyllcms.com/downloadwin.html
just download this (nevermind all the file ,in there go to ref and almost at bottom you ll see the sRGB from them!install.when you go into wcs do not select :use my setting for this device!select advanced tab and go change in the default(if no other computer are related.if not sure don’t change default just change the first 2 page to sRGB IEC61966-2.1 (equivalent to www.srgb.com 1998 hp profile)

why all this problem!from what I read on the web basicly it is a black scaling error issue and lower precision mat that cause this!suffice it to say ,with this srgb profile you will probably see what you the game maker were seeing when they made the game.if you just calibrate monitor with window too ,you ll get very close result .but you wont get the mathematical precision so you ll notice the subpixel various lighting reflection get blurred!
it isn’t a biggy tho so for average user just calibrating you screen and using that calibration will do good result ,hopefully Microsoft will raise the precision to the same as this profile in the future since it is a minor issue to fix hopefully they ll fix it soon!
Downloads\Argyll_V1.4.0_win32_exe\Argyll_V1.4.0\ref\sRGB.icm
that is where the color profile should be (select srgb)for me it made a huge difference ,especially when shadow and alpha are involved!

Colours dull and not as vibrant as windows version

in Account & Technical Support

Posted by: x od.9876

x od.9876

I believe it is the way the game is made,me I get better result if I use adobe rgb (1998),wcs set to icc(instead of srgb),and absolute colorimetry!in gpu you might need to adjust accordingly also!since I don’t know if arenanet was using mostly adobe to design game I aint sure !but last I check adobe is still the defacto standard so most often you don’t get translation issue you get with Microsoft solution (40% error last specialist checked)it isn’t intentional it is just the way the mat is being calculated .precision and all that!image specialist have been asking Microsoft for years to sit together and come up with a solution but so far ?best compromise is adobe!(ya again lol!but usually if you use the driver supplied by the screen manufacturer you should have decent compromise(tru you ll still have corruption but so far only adobe rgb (1998)do it less.yes the technology in theory is less then ms solution but when everything is moving on the screen it actually provide better quality then the ms solution.(like I say probably because most tool involved are often from adobe(photoshop etc etc etc)also don’t forget this post is only for screen and gpu,for printer you will need to use the one suggested by printer etc (but this is a whole other subject)

(edited by x od.9876)