Showing Posts For xRandyRoox.1730:
ace thank you didnt know that existed.
struggling abit equipment wise as well, most of money is going into revives, trying to find better armour.
chest is full of stuff and cant increase size without gems. donated some armour that i cant wear to friend and trying to sell the rest on market to make up extra money.
found a green achivement seller who sells lots of kits for level 80, im only 15, wheres best place to get stuff for my level
Running around as elementalist and not doing well.
Im level 15 and constantly dying.
Equipment im picking up are all “not for my profession”
Thought it would be easier when I had a friend on, so friend has joined but his starting area is nowhere near where I am and cant get to them as between us is high level areas
Debating starting all over again with a different class
Any advice welcome
Think I may have read something wrong and just realising now
I thought I read that the boosts to stats ie power for fire and toughness for earth only worked when attuned to that element but am I wrong, ie if i put points on fire it gives me extra power even when im attuned to earth
Though one other thing ive thought about is just being water and fire if i can get in with a good team and get out the way and heal at range and have meteors for damage
done a lot of research and looking for some opinions and check my understandings are right
Think to start with im going to do arcane want that up to master and blasting staffs, little unsure how many trait points ill need to spend to get that if i understand right ill get that at number 20
grand master doesnt seem too worth while but might change my mind on that
water doesnt seem that great when it comes to skills but it is good for healing and il need to learn how to jump between them faster while will be easier with recharge boost from arcane so i do want to put points in this, just dont know how many yet
air i dont want to use up points in purely as I like other better but I really would like the speed boosts
so it comes down to fire and earth, fire i would really like up full so that it does crazy damage and im thinking meteor here but earth is something I have started using alot more, like the bleeding damage and the fact that on traits it says get toughness so that up full would be good
so im thinking either
Arcane – 20
Earth – 20
Fire – 20
Water – 10
or for more healing increase water to 20 and have either fire or earth up to full
or if earth to full will make me a tank take away healing to cover cost
what i cant work out though is from wiki it actually has 5, 10, 15, 20, 25, 30 and has minor and major in each section but the list of traits doesnt say which are minor and which are major or if it just means you can choose 1 skill for every 5 points
if thats the case I may be able to increase and decrease bby 5 to get a little more out of it
am I right in thinking ill only get 70 trait points? as I want them all
debating the skills for number 7 and 8 as not bought any went into healing instead
some of the skills say grants a chance but doesnt actually say what the chance is, if its a tiny percentage then the ones that do set damage look better, if its a high percentage id love it
Also does anyone know if arcane sheild is worth it, at my level its only 99 it protects against which seems rather low to be worth it
wow thanks guys, that was even better replies than I was expecting, took a while to read through, combo’s are definitely the way to go
As for the traits am i right in thinking they are race specific? I went Sylvari if that matters.
TBH I think I am running into things way too early but the exp on the main quests are a lot higher and since the only other person I know if level 80 think im just being impatient
Got a good bit of leveling still to do anyway only level 8, last main mission was recomended level 10 so im trying side quests before doing the next one but some of these side quests are even harder,
Got saved in the spider cave when a queen came down even meteors did very little damage ill need to learn the combo’s so ill do some practicing on some stray animal life to get the timings down before I jump into another mission.
I was looking at the traders to try and find better equipment but the black lion traders are the only ones that have better stuff the two things I cant seem to find are light shoulder’s and a helm that has armour value they all seem to be more decorative and at high levels have nice abilities more than armour based.
For the rest as a elementalist im trying to balance out toughness and power boosts and considering buying on the black lion traders some better stuff ideally with some sort of life leach or heal but based on whats to offer think im better off waiting until level 10 as the difference from older levels seems to be better after that
Hi All,
Hoping some Elementals can give me some advice.
Only second time ive sat down to play GW2 and don’t feel im making the most of my guy.
day 1 had the starting weapon, got a nice little dagger and powers where quite cool, liked the lightning constant attach and a drop fire attack, wasnt high enough to get the earth magics at the time.
Then I got a staff, quite liked the healing spells (though it only seems to heal allies not myself) and damage seemed good on the attacks.
As things have leveled up and ive now got all 4 magics im starting to feel underpowered.
i’m constantly changing between magic types to try and see whats best, naturally some are best against certain enemies but im not finding they do much damage.
infact quest I was on let me pick up a stone and throw it at spiders and the stone did way more damage than I could, 1 stone = 3 spider kills, my powers take about 3/4 hits to kill each little spider.
using the skills you purchase with the blue skill points i get another healing spell, not realising that i can only equip 1 at a time, thought the passive ability would heal me each time i cast a spell but just clicked the reason it isnt working is i need to swap my normal healing ability for it, the normal one having lots of good extras.
Do the weapon spells change as I level up at all? and there ways to cast more than 1 healing spell and is there any advice anyone has of how to make the most of what the class has?
Thanks all