The idea is unique I admit. But I honestly do not see it fitting into Guild Wars 2. Not because of how the story line turns you into a commander. But because of the fact that it simply does not make sense. Half the NPCs are vendors. The other half give quests and if they do not do that, they fall into the category of NPCs where they are used to give additional lore information or even just a possible laugh or two “What savings!”. Honestly it fits ESO cause the game has had the feature for quite a while. I admit it is a fun feature, but I think certain things have their place in games and certain features have their homes and work better in certain games. Example being the brush feature in the playstation 2 game Okami. The Elder Scroll games were built from the ground up with multiple choices in mind whether you choice to be good or bad or somewhere in the middle. So the justice system works completely perfect for it. But in the end it is a feature that would not fit Guild Wars 2 simply cause of 1. The devs would most likely have to rework some of the code to make it happen. Which would take time. And 2. Not every player enjoys the justice system. I own several of the Elder Scroll games and just have no interest in playing them now a days. Everyone has different tastes and as interesting as it would be to pickpocket that last t6 mat from an npc I think I would rather upgrade a t5 through the mystic toilet or just hunt it down myself.