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Clones are Underpowered

in Mesmer

Posted by: xThaydx.9452

xThaydx.9452

After playing a Mesmer as my main since the game was released, I have to say I’m really frustrated with what thematically should be the focal point of the class: Clones.
The limit of 3 at a time makes sense to prevent abuse, but the fact that they are target dependent is very frustrating. If I am in a fight with more than 2 monsters, I’ll kill one, and then all my illusions that were attacking it vanish, leaving me totally undefended. The game is obviously able to detect when you are engaged in combat because it locks you out of changing your slot skills, so I really think that clones should persist until killed or combat as a whole ends. Ranger’s pets are persistent, and as I understand it, so are Necro’s minions.