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Mesmers & thieves too powerful?

in PvP

Posted by: xTiMMeHx.5496

xTiMMeHx.5496

Guardian is the only class that have a high chance against a skilled thief, I play a 23k/24k health 1700 toughness sword/shield warrior, I get brought down by thiefs and mesmers, and a good engineer here and there, You want to break the stun? Alright, he will pistol whip you against right after hes racerolling with quickness active, “Don’t be a glasscannon” is a terrible argument.

Would it be better for me to say that you in this case, should use your skills better? Maybe you should pick your utility skills specificly for HS’ing/PW’ing thieves if this counters you that hard.

Yes Pistol whip is extremely strong, yet it does not stun you for the entire duration and it costs 5 initiative. 5 Initiative is half of your bar, let’s say that with a decent build and traits you can use it 3 times in a very short duration.

You as a warrior with your shield, have a skill which makes you invulnerable for (?) 5 seconds? Use it, then start walking / dodging away from the thief. If the thief wants to catch up with you he will use the infiltrator’s strike, since he will most likely use steal to have the first gap closed (it will cost initiative if he doesn’t).

Infiltrator’s strike is another 3 Initiative, with our pool of 10, this is a severe drain, especially after you use PW (Total cost of 8 initiative, and lets say you regen 2-3 in this time) Which gives you 5-6 Ini. This is enough for one more pistol whip, and then you are completely out of it, leaving you open to any counterattacks.

Looking at other points:

Thieves are a very strong 1v1 class, to assume you are able to beat a thief 1v1 because you have 24k HP, is a terrible argument. Since it depends on your own skill aswell, and the skill of the thief. However, I can tell you, the thieves that burst you down, with 24k HP are glasscannons themselves, with no survivability. That shiny 3 adrenaline bar skill thing of warriors with the greatsword, will finish him almost inmediatly, rest assured of that.
Also, look at thieves in group fights. You have barely no area of effect with the Pistol Whip setup and it relies on the stupidity of the opponents, to stand within your attack from pistol whip. Also there are no decent escape skills in this setup without utility skills.

Also do not forget your first sentance:
“Guardian is the only class that have a high chance against a skilled thief.”’
A skilled thief.
Yes, if a guardian and thief would come in a 1v1 against eachother, and both are equally skilled, I dare to say that the guardian will win the fight, just as much as I can tell you, that if the thief has a decent initiate on any other class , whilst both are equally skilled, the thief will win. The reason why is stated above, the thief is a 1v1 class with very low Area of effect abilities in general. (Yes, we have Death Blossom which is one of the only decent aoe skills with melee weapons).

In the time his initiative is down from hitting me over and over with pistol whip, he can steal from me and get whirling axe (which he gets 4/5 times from stealing from a warrior) And I can’t do anything while he’s spinning around and taking about 6k health away from me, and in that time his initiative is built back up and hes back to square one, what now?

You roll away from him while using the spinning axe attack? You use some burst skill on the thief yourself which bursts harder?

Also, take a look at this video, it will probably brighten up your knowledge of the exact cost it has for a thief, to burst you down.

(edited by xTiMMeHx.5496)

Mesmers & thieves too powerful?

in PvP

Posted by: xTiMMeHx.5496

xTiMMeHx.5496

I just honestly can’t figure why you would call the thief OP.

If you break it down to the basics, look at the thief’s role in PvP. Should you not know this, it’s bursting down players, and most preferably, the glasscannons of the other side.

The entire initiative system is build around this simple role, and stating that the thief is too strong because of the heartseeker spam, is insane. Yes you can spam it a couple of times untill you are out of initiative, yet if you are countered (Which can be done easily) you are out of initiative and then the thief’s burst is over.

This is exactly the reason why thieves are easily countered by higher armored classes (Without glasscannon builds obv.) like the guardian, warrior and even necromancers if traited and geared the right way.

I’m even having my doubts about some thief skills while downed if I can state my honest opinion. In one of the earliest beta’s I’ve been in , the thief had the move ability, combined with his stealth one, which gave them another skill. Yet mesmer’s have one skill, to move, stealth and spawn a clone of themselves. Although they have this, it’s not hard to counter them, and apart from the moa skill, the mesmer is fine.

Also saying that thieves that spam HS deal to much damage for the skill required is stupid, a smart thief won’t spam HS because without initiative you’re pretty much screwed against smart opponents. If a thief keeps killing you without you being able to do anything, you might have to watch at your own playstyle at this moment instead of the power of the thieves.

EDIT: Not to forget, the engineers. People have been complaining about them being underpowered, but of all the classes in the game, the engineer is simply one of the higher skilled classes, if not the highest. I will even go to the point of saying that thieves are not that hard to play, yet everyone knows the best players with any class, be it high or low skilled, are still skilled players themselves.

Please tell me how you counter a pistol whip thief with thieves guild up & quickness at his disposal, regardless of class? Thanks. You obviously play a thief yourself.

1. Yes I do play a thief myself, yet I also play a guardian and looking between those classes, the guardian has the most favorable spot, dealing a bit less damage, for a ton more survivability.
2. In this situation, you are looking at a thief who uses his Elite skill, and his utility skill for quickness. How do you counter this? Simple, don’t be a glasscannon. If you are a glasscannon, you deserve to be downed because that’s the thiefs role.

Also, almost every class has some kind of stun breaking ability, or even something which makes them take no damage at all.

Guardian is the only class that have a high chance against a skilled thief, I play a 23k/24k health 1700 toughness sword/shield warrior, I get brought down by thiefs and mesmers, and a good engineer here and there, You want to break the stun? Alright, he will pistol whip you against right after hes racerolling with quickness active, “Don’t be a glasscannon” is a terrible argument.

The only reason Guardians have a good chance against thieves is their toughness combined with heals (most likely from monk’s meditation). There’s nothing that can save you against a proper pistol whipping, but meditation guardian does well against most thieves because it shuts down heartseekers execution mechanic by keeping the health of the guardian high enough until the thief runs out of initiative. Of course, then the thief either stealths or switches to bow at which point it’s a waste of time to follow them.

In short, screw off thieves. You already have the best mobility in the game.

Yeah, I have to agree with you that the thief probably has the most mobility ingame, but don’t forget this will take utility slots, or cost initiative, which makes it very limited after a quick burst attack on players.

Mesmers & thieves too powerful?

in PvP

Posted by: xTiMMeHx.5496

xTiMMeHx.5496

Guardian is the only class that have a high chance against a skilled thief, I play a 23k/24k health 1700 toughness sword/shield warrior, I get brought down by thiefs and mesmers, and a good engineer here and there, You want to break the stun? Alright, he will pistol whip you against right after hes racerolling with quickness active, “Don’t be a glasscannon” is a terrible argument.

Would it be better for me to say that you in this case, should use your skills better? Maybe you should pick your utility skills specificly for HS’ing/PW’ing thieves if this counters you that hard.

Yes Pistol whip is extremely strong, yet it does not stun you for the entire duration and it costs 5 initiative. 5 Initiative is half of your bar, let’s say that with a decent build and traits you can use it 3 times in a very short duration.

You as a warrior with your shield, have a skill which makes you invulnerable for (?) 5 seconds? Use it, then start walking / dodging away from the thief. If the thief wants to catch up with you he will use the infiltrator’s strike, since he will most likely use steal to have the first gap closed (it will cost initiative if he doesn’t).

Infiltrator’s strike is another 3 Initiative, with our pool of 10, this is a severe drain, especially after you use PW (Total cost of 8 initiative, and lets say you regen 2-3 in this time) Which gives you 5-6 Ini. This is enough for one more pistol whip, and then you are completely out of it, leaving you open to any counterattacks.

Looking at other points:

Thieves are a very strong 1v1 class, to assume you are able to beat a thief 1v1 because you have 24k HP, is a terrible argument. Since it depends on your own skill aswell, and the skill of the thief. However, I can tell you, the thieves that burst you down, with 24k HP are glasscannons themselves, with no survivability. That shiny 3 adrenaline bar skill thing of warriors with the greatsword, will finish him almost inmediatly, rest assured of that.
Also, look at thieves in group fights. You have barely no area of effect with the Pistol Whip setup and it relies on the stupidity of the opponents, to stand within your attack from pistol whip. Also there are no decent escape skills in this setup without utility skills.

Also do not forget your first sentence:
“Guardian is the only class that have a high chance against a skilled thief.”’
A skilled thief.
Yes, if a guardian and thief would come in a 1v1 against eachother, and both are equally skilled, I dare to say that the guardian will win the fight, just as much as I can tell you, that if the thief has a decent initiate on any other class , whilst both are equally skilled, the thief will win. The reason why is stated above, the thief is a 1v1 class with very low Area of effect abilities in general. (Yes, we have Death Blossom which is one of the only decent aoe skills with melee weapons).

(edited by xTiMMeHx.5496)

Mesmers & thieves too powerful?

in PvP

Posted by: xTiMMeHx.5496

xTiMMeHx.5496

I just honestly can’t figure why you would call the thief OP.

If you break it down to the basics, look at the thief’s role in PvP. Should you not know this, it’s bursting down players, and most preferably, the glasscannons of the other side.

The entire initiative system is build around this simple role, and stating that the thief is too strong because of the heartseeker spam, is insane. Yes you can spam it a couple of times untill you are out of initiative, yet if you are countered (Which can be done easily) you are out of initiative and then the thief’s burst is over.

This is exactly the reason why thieves are easily countered by higher armored classes (Without glasscannon builds obv.) like the guardian, warrior and even necromancers if traited and geared the right way.

I’m even having my doubts about some thief skills while downed if I can state my honest opinion. In one of the earliest beta’s I’ve been in , the thief had the move ability, combined with his stealth one, which gave them another skill. Yet mesmer’s have one skill, to move, stealth and spawn a clone of themselves. Although they have this, it’s not hard to counter them, and apart from the moa skill, the mesmer is fine.

Also saying that thieves that spam HS deal to much damage for the skill required is stupid, a smart thief won’t spam HS because without initiative you’re pretty much screwed against smart opponents. If a thief keeps killing you without you being able to do anything, you might have to watch at your own playstyle at this moment instead of the power of the thieves.

EDIT: Not to forget, the engineers. People have been complaining about them being underpowered, but of all the classes in the game, the engineer is simply one of the higher skilled classes, if not the highest. I will even go to the point of saying that thieves are not that hard to play, yet everyone knows the best players with any class, be it high or low skilled, are still skilled players themselves.

Please tell me how you counter a pistol whip thief with thieves guild up & quickness at his disposal, regardless of class? Thanks. You obviously play a thief yourself.

1. Yes I do play a thief myself, yet I also play a guardian and looking between those classes, the guardian has the most favorable spot, dealing a bit less damage, for a ton more survivability.
2. In this situation, you are looking at a thief who uses his Elite skill, and his utility skill for quickness. How do you counter this? Simple, don’t be a glasscannon. If you are a glasscannon, you deserve to be downed because that’s the thiefs role.

Also, almost every class has some kind of stun breaking ability, or even something which makes them take no damage at all.

Mesmers & thieves too powerful?

in PvP

Posted by: xTiMMeHx.5496

xTiMMeHx.5496

I just honestly can’t figure why you would call the thief OP.

If you break it down to the basics, look at the thief’s role in PvP. Should you not know this, it’s bursting down players, and most preferably, the glasscannons of the other side.

The entire initiative system is build around this simple role, and stating that the thief is too strong because of the heartseeker spam, is insane. Yes you can spam it a couple of times untill you are out of initiative, yet if you are countered (Which can be done easily) you are out of initiative and then the thief’s burst is over.

This is exactly the reason why thieves are easily countered by higher armored classes (Without glasscannon builds obv.) like the guardian, warrior and even necromancers if traited and geared the right way.

I’m even having my doubts about some thief skills while downed if I can state my honest opinion. In one of the earliest beta’s I’ve been in , the thief had the move ability, combined with his stealth one, which gave them another skill. Yet mesmer’s have one skill, to move, stealth and spawn a clone of themselves. Although they have this, it’s not hard to counter them, and apart from the moa skill, the mesmer is fine.

Also saying that thieves that spam HS deal to much damage for the skill required is stupid, a smart thief won’t spam HS because without initiative you’re pretty much screwed against smart opponents. If a thief keeps killing you without you being able to do anything, you might have to watch at your own playstyle at this moment instead of the power of the thieves.

EDIT: Not to forget, the engineers. People have been complaining about them being underpowered, but of all the classes in the game, the engineer is simply one of the higher skilled classes, if not the highest. I will even go to the point of saying that thieves are not that hard to play, yet everyone knows the best players with any class, be it high or low skilled, are still skilled players themselves.