Guardian is the only class that have a high chance against a skilled thief, I play a 23k/24k health 1700 toughness sword/shield warrior, I get brought down by thiefs and mesmers, and a good engineer here and there, You want to break the stun? Alright, he will pistol whip you against right after hes racerolling with quickness active, “Don’t be a glasscannon” is a terrible argument.
Would it be better for me to say that you in this case, should use your skills better? Maybe you should pick your utility skills specificly for HS’ing/PW’ing thieves if this counters you that hard.
Yes Pistol whip is extremely strong, yet it does not stun you for the entire duration and it costs 5 initiative. 5 Initiative is half of your bar, let’s say that with a decent build and traits you can use it 3 times in a very short duration.
You as a warrior with your shield, have a skill which makes you invulnerable for (?) 5 seconds? Use it, then start walking / dodging away from the thief. If the thief wants to catch up with you he will use the infiltrator’s strike, since he will most likely use steal to have the first gap closed (it will cost initiative if he doesn’t).
Infiltrator’s strike is another 3 Initiative, with our pool of 10, this is a severe drain, especially after you use PW (Total cost of 8 initiative, and lets say you regen 2-3 in this time) Which gives you 5-6 Ini. This is enough for one more pistol whip, and then you are completely out of it, leaving you open to any counterattacks.
Looking at other points:
Thieves are a very strong 1v1 class, to assume you are able to beat a thief 1v1 because you have 24k HP, is a terrible argument. Since it depends on your own skill aswell, and the skill of the thief. However, I can tell you, the thieves that burst you down, with 24k HP are glasscannons themselves, with no survivability. That shiny 3 adrenaline bar skill thing of warriors with the greatsword, will finish him almost inmediatly, rest assured of that.
Also, look at thieves in group fights. You have barely no area of effect with the Pistol Whip setup and it relies on the stupidity of the opponents, to stand within your attack from pistol whip. Also there are no decent escape skills in this setup without utility skills.Also do not forget your first sentance:
“Guardian is the only class that have a high chance against a skilled thief.”’
A skilled thief.
Yes, if a guardian and thief would come in a 1v1 against eachother, and both are equally skilled, I dare to say that the guardian will win the fight, just as much as I can tell you, that if the thief has a decent initiate on any other class , whilst both are equally skilled, the thief will win. The reason why is stated above, the thief is a 1v1 class with very low Area of effect abilities in general. (Yes, we have Death Blossom which is one of the only decent aoe skills with melee weapons).In the time his initiative is down from hitting me over and over with pistol whip, he can steal from me and get whirling axe (which he gets 4/5 times from stealing from a warrior) And I can’t do anything while he’s spinning around and taking about 6k health away from me, and in that time his initiative is built back up and hes back to square one, what now?
You roll away from him while using the spinning axe attack? You use some burst skill on the thief yourself which bursts harder?
Also, take a look at this video, it will probably brighten up your knowledge of the exact cost it has for a thief, to burst you down.
(edited by xTiMMeHx.5496)