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Trinity replaced with Duality?

in Guild Wars 2 Discussion

Posted by: xaendark.1346

xaendark.1346

First: I’m impressed by the quality of the discussion here in the english forum (unlike in the german one).

I have to admit: Yes as it is, it’s even more of a Unity or as Jemmi.6058 said: " every person does everything"
And I don’t disagree with the idea, that every class can do everything. But I also agree that there are classes which can do some stuff better than other classes. Like warriors are king of dps atm. And guard is king of support (especially “wall of reflection” or “shield of the avenger”) together with mesmer (“portal”, “timewarp”).

But especially in dungeons there’s no need for anything else than that (I admit that I’ve only played up to level 27 fractals so far, so I don’t know about higher fractals).

I would suggest the bosses need to do less damage on their attacks, and attack more often. They could do a reasonably powerful attack once in awhile which makes dodge useful. This would make toughness and vit more useful, as you would be getting hit much more often. As it is bosses do either attack often and use a crazy amount of damage, which means you need to be using Aegis/Blur/Distortion/whatever/Range, or you they do an attack every so often for a crazy amount of damage which means you need to be good on dodging. That means you either are playing poorly and die or you never get hit. There is no middle ground.

100% of my thoughts! I don’t understand what they were thinking by making the attacks of the bosses that hard. Either you ignore them cause you’re standing in the boss, or you have to perma dodge. The “good and healthy” middle is missing.

In soviet russia, trinity owns you.
Edit:
On Topic:
1) I don’t see how you will be able to get back up again in solo PvE – does not sound good.
2) Doesn’t every profession have some traits to improve revival? Could be interesting though.

1.) How about making it so, that for every second you heal yourself, the amount gets doubled?
Cause lets be honest: At least for me it’s like running brainless into enemies and either kill them without going down, or going down and revive instantly because the mob was nearly dead.
There’s no “penalty” when you pick on too large groups of mobs. Instead you get rewarded since one of the mobs will always be nearly dieing at the time you go down (at least when playing a warrior and 100b all the pulled mobs).
On the other hand, it’s nearly impossible with my heal specced guard to do the same thing. Simply because the heal is too weak compared to the damage reduction the warrior gets by simply killing the mobs faster. (my warrior also gets revived faster because in downed state he also deals more damage).

2.) I think every class does. But unless it’s a minor trait that is included in the current build (like the “jagged horrors” when playing a condition necro with staff), people won’t really specc it. And if they do (as I did) they will learn how useless it is.
There’s no need to revive anyone “manually” unless there are no enemies that you can kill fast enough to revive him.
And don’t forget: By reviving “manually” you can only revive one at a time. By killing an enemy you could even revive a whole zerg all by yourself (theorethically ;D)

Trinity replaced with Duality?

in Guild Wars 2 Discussion

Posted by: xaendark.1346

xaendark.1346

This is something that’s been bugging me for a while now.
With increasing play time it seems to me, that in GW2, the approach to replace the old Trinity with a new and better system ended in a Duality: Damage and Support. (I know that there is “Control”. But let’s be honest, it’s just a type of Support.)

One of the main reasons for this is the downed state and how to get out of it. Since you can just kill an enemy to revive one or even ten allys (if they targeted the enemy), it’s in a lot of situations pointless to revive an ally when he’s in the downed state.
This ends in swapping the flow of battle like crazy ending in the chaos we see when two zergs in WvW fight each other. (Downstate, revived, downstate again, revived again, and so on…)
It also makes it way too easy in some dungeons (like CoF). And it’s also the main reason why that many people prefer Zerker gear.

My suggestion to fix this would be the following:
1.) Remove the mechanic with instant revive by killing an enemy.
2.) Healing Power should increase the speed of reviving.

With this two changes it would be more of a trinity, separating the Reviving from the usual support.
And it would greatly help in the variety of the builds since support in general would become more important because damage then can no more revive allys.

What do you think about this? Hoping for a good discussion.
(And sorry for my english)

PS: If there’s already a discussion like this, please link me to it. I didn’t find it.

Why do people think Thieves are "OP"?

in Thief

Posted by: xaendark.1346

xaendark.1346

I think the answer to the openers question is simple:

The main reason is the stealth mechanic.

For the explanation I will illustrate 4 Situations. Be aware that in 1 vs 1 Situations there will always be a “better one” which would eventually win the fight.

Situation 1: Thief (better one) vs NonThief, Result: Thief wins.
Situation 2: Thief vs NonThief (better one), Result: NonThief would win, but Thief runs, denying the win to the NonThief.

Situation 3: NonThief runs into a Zerg, Result: NonThief dies.
Situation 4: Thief runs into a Zerg, Result: Thief runs.

I won’t argue that it still depends on the Build the Thief plays.
I won’t argue that other classes also may run from a Zerg.
I won’t argue that it depends on the players skill.

But the thief does have an advantage because of the stealth mechanic.

(Btw.: I play a thief myself. And because of those reasons I prefer going to WvW with him instead of my other chars.)

Greatsword Symbol/Retaliation Change 7/10/12.

in Guardian

Posted by: xaendark.1346

xaendark.1346

If you need a reason why to quit this game: ANet just gave it to you.
I mean, how do they expect us to keep playing this game, after they just proved that they don’t give a crap about our complaints? Yes sure I tried other specs/weapons/classes. But still, who’s gonna tell me that they won’t mess up this spec/weapon/class next?

To make a mistake is one thing (I mean, everyone makes mistakes), but then at least admit it! Or explain why you think it wasn’t a mistake.
But their explanation was nothing but a sore excuse why they had to use the big fat nerfhammer instead of just fine tuning the whole matter.

(Just as a side note: I quit WoW because they constantly did exactly this things and not because I had to pay a monthly fee.)