Showing Posts For xaviarrob.1760:

How to fix the WvW Population & T1 problem

in WvW

Posted by: xaviarrob.1760

xaviarrob.1760

I think what would make more sense would be to (If possible of course) put the servers on a sort of ‘Megaserver’ system like other maps, merging smaller and larger servers in some form, then putting more emphasis in WvW on Guilds, what happens when they capture, and their presence in the world. It would be a big feat obviously though and who gets ‘Merged’ would be something that might take a bit to decide.

[Suggestions] Remove Edge of the Mists

in WvW

Posted by: xaviarrob.1760

xaviarrob.1760

I don’t think anyone understood the main point of this, I’m not saying the ‘Karma Train’ doesn’t have it’s place, I’m just saying that the place for that should not be a PvP zone. The point of PvP and more-so the original point of WvW was to beat out your opponents, to receive bonuses for your world. I have no doubt that 90% of the people from EOTM should this happen, would move strait to silverwastes, or whatever end game zone allowed this with the new expansion. I understand many of you find this type of thing fun, I’m not trying to take it away.

On the point that people would move to WvW for a k-train, this is untrue. With improvements in defense giving players real reason to defend a camp, tower, or castle, this will keep players from just rushing. Yes there will still be a main zerg, but this doesn’t mean they’ll be able to move around as fast when things are actually being defended. Additionally with GW2 being free, more players will be running around (eventually) making more defense/offense as well.

Lastly, EOTM is Chaotic, it IS great for leveling, but there is nothing strategic to it,it’s very much a grind, and it really can’t be called WvW at all (What player battles exist are groups of people mashing into each other and dieing, no strategy at all). For World Vs World to be what it really was meant to be, PvE needs to not be there, in the way it is in EOTM. I’m all for a fast paced WvW, but how it is now is NOT how it needs to be. Like I said above, I don’t think this needs to happen now, I think we would really see benefit of this happening when other things are fixed.

It’s part of many things (Zombie Zerging mentality, People PvEing in WvW, need of players, need of better defense, etc) that need to be done.

I myself would be one for 1 much larger map with combined servers(Like get it down to 3 total ‘Servers’ since they don’t really matter with megaserver, other than WvW), and much more emphasis on Guilds, and their emphasis in the world, but I understand there are technical limitations and that’s just my opinion of course

[Suggestions] Remove Edge of the Mists

in WvW

Posted by: xaviarrob.1760

xaviarrob.1760

One of the best I’ve seen related to this topic is to not have EotM pop unless the map is qued. Basically for what EotM was intended for.

Seriously this, People are using it right now as PVE. WvW was NOT meant to be PVE. This is ruining a great part of the game. I understand development cycles, and how this couldn’t be fixed overnight, but please look into having this disabled, or changed like the above by HOT

[Suggestions] Remove Edge of the Mists

in WvW

Posted by: xaviarrob.1760

xaviarrob.1760

I’m sure people have suggested this before, but hadn’t seen it so here it is.

World Vs World right now has become something really, well, what’d I’d call almost ridiculous. I’m a GW1 Vet(Played in it’s alpha even in Pre-searing!) and even played in the GW2 very early betas. When I saw footage, and played World vs World originally I was in awe, the idea of this in a Guild Wars game was really great, and exactly what I wanted.

When playing it there were many problems as I’m sure many of you know, originally arrow carts were ridiculous, there was still a zerg, but it was FUN. Our group of 5-8 could go around, build trebuchets, or what have you, seige the side of castles and open up holes for our zerg while also contributing to taking supply camps, small towers etc.

With Edge of the mists this was Killed. Player count in WvW which you used to have to Queue up to every map for (Which was good) was decimated by people farming in the new map. The new map just consists of the zerg running around and farming events, and has nothing to do with world combat. This takes completely from WvW total players, and if these people do want to zerg it would at least be 100% better (With the changes coming in HOT) to have these people in the normal maps. This will in turn push some of the zerg, off of it, and back into the defense, etc to make the WVW experience much better.

TLDR: One thing WvW misses right now is Players. Sorting this would make the combat a lot better.

Second point I think is Autoloot, If this were real life — yes, stopping to loot things and ‘Pick them up’ would make a lot of sense, but when people aren’t smart enough to go back to get their gear AFTER the fight, what happens is it causes both the zerg, and normal people to either:
A. Spam f while in combat
B. Stop mid chase to loot

Both of these are bad for the overall for the WvW experience I think, and I really hope for the first one at least this gets considered for the HOT release, because if not WvW will likely stay empty other than the zerg.

Orrian Spectral Guards glitched skill points on The Cursed Shore

in Bugs: Game, Forum, Website

Posted by: xaviarrob.1760

xaviarrob.1760

Glitched on Fort Aspenwood

Annoying Sound Bug

in Bugs: Game, Forum, Website

Posted by: xaviarrob.1760

xaviarrob.1760

This still happens to me, usually when fighting in big groups (WvW, Boss Events, ect…) I run firefox as my browser, and have teamspeak running in the background. All my drivers are up to date.