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Are Raids open Tuesday?

in Guild Wars 2: Heart of Thorns

Posted by: xedoslol.3069

xedoslol.3069

My guess is that they will release closer to the end of the month. I also imagine that masteries will make parts of the raid easier if you have them, but the raid wont depend on the masteries in order to be done.

How would you rate the HoT Fun Factor?

in Guild Wars 2: Heart of Thorns

Posted by: xedoslol.3069

xedoslol.3069

7/10
I’m mostly a casual player and I will probably be getting masteries long after everyone else in my guild. I don’t really mind the masteries being hard to get to, however I would like it more if masteries had 2 options of unlocking. Something like, X amount of experience OR some scavenger hunt, achievement in PvP or WvW, or something along those lines.

I LOVE the maps as far as the art style and gameplay. I am really enjoying the multi-level exploration, sometimes it is annoying that some areas are mastery gated, but that just gives me something to look forward to later on.

I was excited for the elite specs and the new weapons and abilities we could get. Now… I’m mildly annoyed it will take a long time to get the specs for the classes I play occasionally, but once I finish the masteries that make navigating the jungle done, the H.P. should be easier to get to.

The only other issues I’ve had with the expansion so far are technical and are just bugs that need fixed, but there’s not much that I can do about those except wait for the patches to fix them.

Raids excludes players, and it's ok.

in Guild Wars 2: Heart of Thorns

Posted by: xedoslol.3069

xedoslol.3069

I’d like to take this moment to discuss how Raids (and other Elite content) excludes some players, and why that’s actually good for the game. As it stands, GW2 is a very Casual friendly MMO. Anet designed this game without any required grind, staying true to their core principles since Day 1 of this game. You play how you want to play, level how you want to level, and ultimately decide what “fun” is. If that “fun” includes grinding content over and over (i.e. FotM, SW chests, Dungeons, etc), that’s your choice. Anet doesn’t stop you from voluntarily putting your time and effort to repeating content.

There’s something for everyone in this game. But the content for Elite/Hardcore players, while there, was sorely lacking. Thus the reason why Raids are now being introduced. These players yearn for challenging content with exclusive rewards. The best thing about how Raids are being introduced is that absolutely no one is being left out (technically). All players are allowed to try and play Raids as much as they want, as often as they want.

Here’s the part that might upset people. Raids are hard. There is no easy button for this content. While all players are welcome to play in Raids, not all will have the skills or equipment to succeed. This inherent design is working as intended. Challenging content isn’t made for you just to beat. It’s made for you to push your limits. It requires players to have a full understanding of their build, their party member’s build, and be able to coordinate all together to achieve the goal of beating the Raid. It also requires you to invest time and money into your equipment, thus helping you be more prepared for enemy encounters. Players who cannot adapt will be left out.

The million dollar question: Why is it ok for players to be “left out”?
There’s always a skill level difference between people. There’s also a difference between the time one can invest in playing this MMO. So with Raids, the assumed hardest content available, having it clear by anyone at any skill level takes away from the prestige. Why make hard content if it’s not actually hard? Why offer exclusive rewards if everyone can get them? Having some players excluded from succeeding in clearing the Raids serve as a reason to become a better player. It brings balance to game rewards for those at a higher skill level. Remember, GW2 was never designed to be a “hack & slash” game. Combat was meant to be dynamic. Standing still and swinging your sword may work on weak enemies, but will punish you on the more moderate to strong ones. Each time you learn from a mistake, the more you grow as a player.

People who invest time in learning and adapting in this game should have content that rewards them for their efforts. Raids cater to the Elite/Hardcore players, and gives them rewards based on skill and coordination. It excludes those who aren’t up to that level of commitment. But fear not, Raids will always be there for you if you choose to invest in yourself. Exclusive rewards are never impossible to get if you believe in yourself! Ask not the sparrow how the eagle soars.

tl;dr – Raids are good for this game because it allows high skilled players to earn rewards worthy of their efforts, gives incentives to grow and become a better player, and gives Hardcore players content that they can enjoy.

I agree with this entirely. I’m a fairly casual player and I have avoided certain areas of the game due to time commitment and difficulty; i.e. dungeons and fractals. I get most of the my enjoyment out of the game through map completion and the story. Some people get enjoyment out of different aspects of the game and that’s totally ok.

My opinion is that if you want to do things like Raids or high level Fractals, you should prepare for it by playing low level fractals and researching what builds/team comp. works best for the setting you want to join. There’s nothing wrong with content being hard. Hard content makes better players. There are going to be people who whine about how new release material is too hard for them to earn any rewards from. Let them whine, the amount of time they spend whining and posting poorly worded replies to forum posts is just time they could have used to better learn boss mechanics, strategies, and builds that could help them get through the content.

Don't Ask for Help[Noob]LFCasual Players[PvX]

in Looking for...

Posted by: xedoslol.3069

xedoslol.3069

This sounds like a fun time. Any openings?

[Legendaries] Aquatic weapons shafted

in Guild Wars 2: Heart of Thorns

Posted by: xedoslol.3069

xedoslol.3069

I would hope that anet releases more underwater legendaries when we have to deal with the aquatic elder dragon. I imagine that most of the content would revolve around underwater combat and shoreline defense.