Showing Posts For xelynruk.6983:

Gold for Daily and Monthly Completion

in Suggestions

Posted by: xelynruk.6983

xelynruk.6983

and to the OP… 1G = 100S not 1000S… so 500S is 5G… while I’d love to get 5G from doing my dailies I believe the value you were after was 50S.

Yeah thanks, I was a little overzealous with my zeros when I originally posted. It’s corrected now.

Gold for Daily and Monthly Completion

in Suggestions

Posted by: xelynruk.6983

xelynruk.6983

Dailies and monthlies already give a small amount of money scaled to your character’s level. Caps out at 5 silver for dailies and 50 silver for monthlies.

That’s enough, really. At level 80 you can easily earn 1-2 gold even while doing the daily anyways.

5 and 50 silver is small relative to the amounts suggested. Also, if you have a level 80, or multiple, then you know that getting them all geared up can be pricey. Why not make more money doing what you already do or soon will do given increased incentive?

Gold for Daily and Monthly Completion

in Suggestions

Posted by: xelynruk.6983

xelynruk.6983

In addition to laurels, dailies should give 1 gold coin for completion. The gold can be split to 50 silver coins for completing the PvE daily and 50 silver coins for the PvP daily, respectively. Monthlies should give 10 gold coins for completion.

Depending on the month, this results in a maximum of around 41 gold per month and 492(gold/year).

31(days/month)*1.0(gold/days)+10(gold/month) = 41 (gold/month)

41(gold/month)*12(months/year) = 492(gold/year)

It’s a small price to pay to encourage people to play both PvE and PvP, as well log in more frequently. It’s also a nice reward for people that do play everyday regardless.

(edited by xelynruk.6983)

The I love sPvP thread.

in PvP

Posted by: xelynruk.6983

xelynruk.6983

It’s fine to make a thread about what is good about GW2 sPvP, but keep in mind that this is the sPvP Discussion forum. And while you may find a million things that are in your mind correct about the game, there’s a thousand other people that will find a million things wrong with the game. In light of that, please do not try to silence others because they’re not falling in line with your desired point of view, especially when there have been no posts as to specifically (features, etc) what is good about GW2 sPvP. People are right to question whether or not a general, narrow, statement concerning the topic is in fact correct. All it takes is a quick tour of this forum’s thread titles to see that not everything is rose colored when it comes to GW2 sPvP (balance, number of formats, number of maps, etc). Anyone’s welcome to pick any of those topics and others and elaborate as to why one has been done “right” or “wrong,” but you will have a fight on your hands either way.

I played virtually all forms of GW1 pvp and psuedo pvp – HA, GvG, TA, RA, AB, FA, JQ, HB, CA, CB, DA. The pvp format that GW2 sPvP resembles most is HB (Hero Battles), which was removed from the game at some point. The combat involved 2 players with a small squad of npcs they controlled over a series of cap points (conquest). GW2 sPvP is essentially this but with live people instead of npcs. It’s small wonder that a format like this would be a turn off for others that were more dedicated to team-based play (GvG, HA, and even AB). That said, Anet has a lot of ground to cover when you add up all the other issues that make current sPvP unappealing to both casual and top pvpers. Now, there’s nothing wrong with liking the sPvP format available atm, so long as you don’t expect everyone else to as well.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: xelynruk.6983

xelynruk.6983

You’re correct in most of your post, but your last paragraph doesn’t deal with the problem.
People bought the game because they were promissed and reasurred that the game will offer X and will let go of the Y trend of MMOs. Really, skim them thread, multitude of people say this was one of the most important selling point for them.

Now, just after 3 months, when they managed to invest time, effort and real money into the game, they are getting informed that the game will no longer offer X, but Y.

We don’t want to wait and see how ANet will implement gear treadmill, becaue we don’t want gear treadmill, why is it so hard to understand?
It doesn’t matter how you name it, how slow you implement it – that’s not what we bough, not what we paid for. If we wanted treadmill, we’d go to other games that offer it.

The last paragraph is relevant to the “problem” in that this game is new and the direction in which is headed isn’t set in stone. No one really wants to chase after stats every three months. Anet has stated that a treadmill is not their intention. We won’t know the difference until they actually do.

While it’s fine to protest the periodic addition of gear tiers to the game, it’s not acceptable to refuse an update that may or may not set a precedent for future updates. We simply do not have enough information to judge Anet one way or another at this point, and proof by intimidation is not proof at all.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: xelynruk.6983

xelynruk.6983

All transmutation stones used on items that players thought were top tier will be wasted, because they now need a new tier to have maxed armor and use more transmutation stones.

It’s doubtful that most players would feel those transmutation stones were wasted at the time in which they were consumed. Those transmutation stones cannot be recovered; so, why waste the effort thinking about them.

WvW uses pve gear so all sets of max level exotic gear will be trash and WvW players will have to farm new armor.

WvW players will simply be in the same boat that other pve players in that they have better chances than those with non-exotic sets to gain new armor.

I just noticed that the few people on here defending and calling concerns QQing have only posted in this thread… as if the account is new… and if you point that out the post is somehow deleted… hmmm…

Seems like your posts are still there.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: xelynruk.6983

xelynruk.6983

Players that already own multiple sets of exotics have much to lose. The same is true for those that already used transmutation stones on the gear they are wearing.

What exactly are players with exotics losing? They have already gained easier access to ascended level gear by having exotic pieces. There’s nothing preventing players from transmuting specific skins onto items. Hindsight is 20/20. At present, nothing is being taken from players. Do people complain to Intel when previously purchased cpu’s are outdated by newer models? Futhermore, Anet is not Intel, and they have not stated that they are pursuing absolute gear progression. Although this probably won’t be the last time they release gear updates, we still have no idea as to how they’re going to be implemented.

(edited by xelynruk.6983)

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: xelynruk.6983

xelynruk.6983

LOL. Really?

Thats your counter argument? The Dev’s know the new mobs are too tough for us in our current gear so they made a new tier of gear for us?

So instead of balancing the encounters to our gear levels and making the fights more dynamic and fun, they are adding more more gear for us to combat the increased Armor and stats (your words) on the mobs that they are adding …. thats kinda a cyclic argument no?

The improved combat was an example, not proof. The idea was not about keeping the state of the game the way it is now, with watered down enemies to compete with watered down players. It’s about uping the scale on the monsters in relation to players, who, when the time comes, may or may not be completely overwhelmed without small boosts to give them fighting chances. This is not the same as bringing players up to par with the enemies. That’s number scaling, not progress.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: xelynruk.6983

xelynruk.6983

It is not fact yet that this update will happen.

It is fact that this update was announced. No one with confidence has come forward to say that it was not going to be released.

There is plenty to lose waiting to see how this comes out, that being all of our max level exotic sets and custom skins or transmutation stones we used on them.. lol…

Players who already own exotics have nothing to lose from this update. They are simply one step closer to obtaining ascended items. If players are attached to a specific skin, they can always transmute it.

We do not know as to how Anet will chose to implement these new items. There’s no way to tell as to whether or not exotics will be required as components for ascended pieces as an alternative to simply farming for new items entirely.

It is not lost on me that you also refer to people against this change as QQers and that this was your first post ever… hmmm….

The number of posts I have made in relation to issues I have chosen to express myself on does not disqualify me from participating in these forums.

(edited by xelynruk.6983)

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: xelynruk.6983

xelynruk.6983

There’s quite a bit of misconception in the notion that Anet should reverse course due to player dissatisfaction. While Anet may take player opinions into account when making decisions about the direction of the game, their ultimate goal will assumably be to better the game. This goal will at times run contradictory to the thoughts of the player base since they have access to information, including future releases, that we do not as players.

Take into account, for instance, the release of updated AI or general enemy mob stats and mechanics. Players at present may not be able to keep pace with more volatile combat, and slight improvements to armor and stats can help aleviate that stress without forcing dramatic improvements in player skill or playstyle. An additional armor tier is welcome under those conditions, noting that any item based addition to the game should still reinforce player skill improvement.

That said, we know that these items will be released. What matters now is the way in which Anet chooses to implement the gear. Lowering the barrier for acquiring these items will not only catalyze player adoption of the new tier, it will also serve to lower the barrier of entry for new content and new dungeons.

GW2 is still an infant in the gaming world, and a massive one at that. It will take a great deal of time for Anet to mature it to what it will eventually become. You can climb aboard the QQ-betrayal-train and watch it eventually derail, but there’s nothing to lose by waiting to see how Anet chooses to implement “progress.” Some of us from 05 have seen Anet make what we would consider mistakes, but GW1 turned out to be a relatively beautiful game for its time. It’s more than likely that GW2 will fair similar storms to a brighter horizon.