Some ideas…
Problem 1: Off peak hours imbalance WvW outcomes should not be determined by WvW player population. Scoring should be balanced based on players actively pursuing goals for victory. It should be reliant on players at any any given time regardless of peak/off hours.
Solution: Scale the points according to players on that map.Say there is 50 players on Team A but only 10 players on Team B. Kills for the Team with 10 players would be worth 5 points but the Team with 50 players would only get 1 point per kill. This scaling point system can be implemented further if needed for objectives and balance.
Pros: This would even out off hour battles, give teams with less players a fighting chance, encourage players to have the strategic option to spread out in maps, and provide 24/7 balance.
Cons: Some players might afk their alt accounts into opposing server to hinder scoring system handicap.
Resolution: Impose 1 minute afk timer kick from wvw maps similar to pvp with repetitive abusers getting a debuff.
Problem 2: Seasonal Scoring System previous years had implemented a server scoring of 5 points for winning server, 3 points for 2nd place, and 1 point for 3rd place. While it seemed to be ok in rewarding the correct servers, it did not really encourage a fight for 2nd or 3rd place in a matchup as dropping down a tier seemed more beneficial for more points and screwed the 2nd place team more.
Solution: Use a 5 point for 1st, 4 points for 2nd, and 2 points for 3rd system Example of 4 Weeks cycle with teams placing the same every week.
Week 1 old system Week 1 new system
Team A-5 points Team A-5 points
Team B-3 points Team B-4 points
Team C-1 points Team C-2 point
Week 2 old system Week 2 new system
Team A-10 points Team A-10 points
Team B-6 points Team-B-8 points
Team C-6 points Team-C-7 points
Week 3 old system Week 3 new system
Team A-15 points Team A-15 points
Team B-9 points Team B-12 Points
Team C-7 points Team C-9 Points
Week 4 old system Week 4 new system
Team A-20 Points Team A-20 point
Team B-12 points Team B-16 points
Team C-12 points Team C-14 points
Resolution: The battle for each placement matters moreso with 5-4-2, as the 3rd place team can’t just rely on dropping a tier to catch up in placement and the 1st place teams have more pressure on sustaining their lead from consistent 2nd place finishers.
Problem 3: More people wanna participate and contribute but can’t compete with the bigger servers
Its a long season and even the most seasoned Wvwers get burnt out. Keep up the fun and participation for all servers by adding limited key events. While the main forces are WvWers, sometimes it can be hard for players to participate with ques or players to want to help and just need an alternative way to contribute to the war. For servers severely behind a Call to Arms type event can be activated.
Solution: Provide alternative contribution/scoring methods Add a server resource or war bundle meter for Last Stand. Players from all servers not just inside WvW can now help their server win by providing war supplies that help WvWers with objectives. Say a player on a server mines 10 iron nodes in Kessex Hills, this act of mining produces a proc of lets say “thorium ore”. this ore can be used to turn into a WVW resource collector outside WvW like in Lions Arch and it will help that server with a resource bundle or maybe something cooler like a multiple airship bombardment or summon a war hero to even the odds.
Further Resolutions: This can be maybe a server message like scarletds invasion that a servers WvW needs help, so people see it and are more aware rush out and help their Wvwers by mining up some ore at key times. This new system should not be pay to win, where players can just buy stuff with gold to donate to the war. System can be expanded to other objectives, like killing certain mobs in open world or hunting down hidden key material or npcs anywhere in the wold to initiate a last minute devastating offensive or defensive maneuver, rock paper scissors?
Problem 4: Can we PLEASE stop using the word night capping? lol It is a 24/7 game and night is irrelevant.
(edited by xeysorso.3751)
