Showing Posts For xhierophantx.7415:

Alchemy - Experimental Turrets

in Engineer

Posted by: xhierophantx.7415

xhierophantx.7415

After all, I’d be happy to see that “alternative build options” doesn’t just mean, “more ways to do damage”.

Us support/heal lovers feel left out in this world. ;_;

Alchemy - Experimental Turrets

in Engineer

Posted by: xhierophantx.7415

xhierophantx.7415

I just hope that, like the tool belt utilities, they account for the fact my engineer is a sylvari and has MORE turrets!

Alchemy - Experimental Turrets

in Engineer

Posted by: xhierophantx.7415

xhierophantx.7415

Heck yeah. Look into that build. +dmg per boon, elixer gun/flamethrower dmg boost, etc…

Alchemy - Experimental Turrets

in Engineer

Posted by: xhierophantx.7415

xhierophantx.7415

10/0/30/30/0

If nothing else changes that would get you all turret traits.

Though i don’t think all are necessary, they could end up quite viable. Or at least make your turrets tougher, and more beneficial to use.

They might intend it to be more of a supporting/damage build. As you can bring the heal kit, for example, or wrench kit to further support your team.

For instance if i took my supply crate + rifle turret + flamethrower + another turret/flamethrower/elixer gun + heal kit, add in traits for turrets and other support from alchemy, you’d be able to focus on healing/support/field control/surviving while your turrets deal damage.

I’m fairly excited, gives me a reason to finish getting my 60 engineer to 80. I put him pdf for my guardian, Mesmer, and warrior. Now it’s his time to shake off the dust.