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Tequatl bug

in Bugs: Game, Forum, Website

Posted by: xybotchen.1635

xybotchen.1635

Laser in battery failed with start, Event fail with this bug

Tequatl bug

in Bugs: Game, Forum, Website

Posted by: xybotchen.1635

xybotchen.1635

today used jumping-pad, and i died in the air,
and timer about 10 sec difference again

Tequatl bug

in Bugs: Game, Forum, Website

Posted by: xybotchen.1635

xybotchen.1635

die in the air by using jumping-plate

Tequatl bug

in Bugs: Game, Forum, Website

Posted by: xybotchen.1635

xybotchen.1635

and next time asyncron (this time: 18 sec difference between players)

Tequatl bug

in Bugs: Game, Forum, Website

Posted by: xybotchen.1635

xybotchen.1635

async again, and next battery fail with more then 5 mins left

Tequatl bug

in Bugs: Game, Forum, Website

Posted by: xybotchen.1635

xybotchen.1635

let me give u a feedback too…

I like the new, stronger tequatl.
Maybee u can give a few information foreward to the programmer:

1.
I would like to see the possibility to see inside the API tequatl will spawn soon, a good time would be 5-10 mins before the event will start.

2.
Let us a bit more time, when he will arrive the map,
i think 30 sec. up to 1 minute more then actually would be nice,
We come together about 1 hour before, organize around 20-30 mins before the event, after we try to get enough people on the correct map, at all a lot of time for 1 event, so maybee we can get few more seconds we can better organize to take Bufffood at right time and have bit more time to shout out for people beeing 1 min. away from keyboard. After 1 hour of waiting, this 1 minute more will help a lot.

3.
Please manage the problems of asyncronisation. We have different running timer during the event, it´s about 3 sec up to 15-16 sec difference between players.
Its really hard to manage it, teamspeak makes it easier, but its still a hard problem with this big asyncronisation.

4.
We had last few days a lot of event-run´s, the megalaser during the batteriephase starts not with 100 %, we have seen megalaser starting with 70 % , 30 % , 80 % , 5 % , and two times the megalaser is failed directly with the spawn-window. This was not a problem of wrong organisation, it looks like a programming-mistake.

5.
Few times we got directly an bonewall after batterie-phase. We never had 20 stacks of the teq-buff, its a mistake inside the event. Let me concrete this. Each time we where able to hit tequatl after the batterie-phase directly into the next batterie-phase, we get each time this wrong bonewall. This programming-mistake costs us each time 20-30 sec. of the complete timer. Pleases fix this mistake.

6.
Sometimes there are spawning chamions directly inside the batterie,
each time this happend, the event failed with 100 % in next 10 seconds,
because its impossible to manage this problem.

7.
Using the jumping panels is sometimes buggy, maybee u cant move anymore after u are on one panel, the sound-circle never stop, u die instant or u where jumping without pressing the button to jump. If you cant move u get disconnected after time.
Somethings wrong here too.

I organized and killed new tequatl about 70 times,
so i think i can realize mistakes and bugs.

OK, there are more little things, but i don´t wanna write endless text here.

Well one more here,
behind tequatl inside the water, there is a place u can swim under tequatl,
(it always possible, also if teq isnt there)
ok, its stupid because u get poison, like u where under water during the event,
but there is this mistake in the grafic between the water and the coast.

U made this event so nice, now make it please amazing ;)

thanx anet, for this great endgame-content

greatings
xybotchen

i´m sorry for my bad english,
i hope u can understand the text

(edited by xybotchen.1635)