Showing Posts For xyzzy.9138:

CDI- Character Progression- Vertical

in CDI

Posted by: xyzzy.9138

xyzzy.9138

Sadly, no. I do not find it acceptable for early adapters. There has to be a new tier of gear available before the current best in slot can be made easier to aquire. And no I do not own a set of ascended armor yet or even a single piece. But if I would be one of the early adopters I would be angry if this happens.

Sounds to me like you are explaining to us the status quo from other MMOs. If Ascended gear is the top tier of gear, as the majority seem to hope, then is it not right to tweak the currently lacking acquisition? ESPECIALLY since the idea of this game was meant to be playing what you want to play to unlock things.

CDI- Character Progression- Vertical

in CDI

Posted by: xyzzy.9138

xyzzy.9138

Reading it all i just wanna state that i’m absolutely opposed the idea of ascended gear stat change via gem store item. That would be massive unfairness ingame (make anotehr ascended weapon/armor set or use gems), not to mention how would you feel if you had to choose between awesome skin in gem store or not flashy but practical stat change? Like kicked in the nuts in my case!

I think it might be reasonable to assume that such a direct form of horizontal progression wouldn’t be confined to the gem store, unless you have to actually own both stat sets to merge them into one switchable item.

CDI- Character Progression- Vertical

in CDI

Posted by: xyzzy.9138

xyzzy.9138

CONFINED VERTICAL PROGRESSION -> AWESOME

I’m with Cesmode here. The beauty of fracts is that it doesn’t gate you out of CONTENT like traditional MMOs raids do. So, if ascended only increase in stats inside fracts, people in exotics can still play the content from levels 1-10 but people that gear up like crazy still get better money, etc.

But out there in Tyria, especially WvW we’re all at exotics level, everybody is happy, the grind doesn’t have to be dealt with, the game won’t be alt unfriendly because of ascended, people won’t have issues with the tier, the game is still gonna rock and people can totally progress their stats vertically in fracts if they want, if they don’t, they can still play the content for fun, with little reward other than fun itself, at exotics level.

I think this is absolutely beautiful and simple solution for ascended as far as progression goes.

EXPANDING THIS CONCEPT OF CONFINED VP

In the same way fracts are done, dungeons could also have levels. People could still play them in exotics from 1-10, for example, and then they’d need ascended for higher levels. Again: higher stats in ascended and their infusions would ONLY work in leveled instances, similar to fracts. Everyone can play the content at exotics, but better geared people playing at higher levels get finishers, RANK EMOTES, maybe more gold, ascended drops, etc etc.

If this is how it works, if ascended entirely scales back to exotics in the Open World and WvW, stats can increase indefinitely on gear as far as I’m concerned. I think this is a way to make happy virtually irreconcilable parts of the community.

I think I would prefer if this kind of addition came with an overhaul of the Infusion system. I made a post about this on reddit a while back but my vision for how Infusions slots could be is that you achieve your small amounts of vertical progression in those slots, rather than adding new tiers of gear.

This means that I like the idea of certain infusions only being active in different parts of the world (kind of like how agony resist only effects fractals at the moment)

My general idea was that Infusions need to be tidied up, they seem confusing at first glance.
Instead of having different infusion slots like offensive and defensive and having to choose, just have every entry level ascended piece with one Minor Infusion Slot and give the player the option, later on, to add a second, more specialised slot.

CDI- Character Progression- Vertical

in CDI

Posted by: xyzzy.9138

xyzzy.9138

Anyone here have a huge complaint against the idea of being able to buy Ascended Weapon/Armor Chests with some of our account-bound currencies?

Maybe~

Guild Commendations – 150 commendations, any stats
Badges of Honor – 800 badges, any stats
Dungeon Tokens – 1,000 w/ stat combinations matching the each dungeons’ existing flavors
Fractal Relics – 1,500 w/ stat combinations matching the current capacitors

((all quantities subject to change and offered only to inspire thought))

Good question. And morning/afternoon everyone. Just reading through all the new pages and great discussion. This is awesome.

Chris

I think it might be tidier to clean up the grind to 500 crafting (which seems to be absurd for the average player) by adding new recipes around the 450/475 mark. Why not add global drops rarely of tradeable tomes that increase a discipline by 5 levels?

Then you could sell players things like the Insignias or even things like weapon components with currencies already in game. That way players still need to make their Vision Crystals but have more options for avoiding the time gating of crafting.

CDI- Character Progression- Vertical

in CDI

Posted by: xyzzy.9138

xyzzy.9138

Now I don’t often post in the forum but I will say that this thread is pretty interesting and has a lot of surprisingly good discussion going on. Thanks a lot to the team for creating and being involved in threads like this!

I feel like a lot of players have missed the point of ascended gear a little and perhaps the almost entire reliance on having level 500 crafting to get weapons and armour has turned people off the idea a bit. Perhaps more semi-reliable ways to get these would go down well? Not Laurels though, Laurels seem confusing enough for new players as is.

One thing the development team has mentioned on a number of occasions is new skills & traits. We are just now beginning to see new skills appear and I will admit, simply unlocking them with skill points has left me feeling a little cold. Especially due to the abnormally high cost. Perhaps the new skills should have been worked into the current tier system to guide new players, perhaps adding a fourth tier of utility skills once we start getting some of those?
As it stands, a healing skill costing 25 points stands out like a sore thumb to a new player, making it seem a lot more valuable than perhaps it actually is. I think I would be quite disappointed if I was a new player with a Necromancer and I saved up to buy the new heal because the cost made it look better.

One of the suggestions being mentioned that I REALLY like the idea of is NPC factions. As players, we can join several player owned guilds. Why not add NPC guilds we can also join and gain ranks within? These guilds could then be used to give players a bit of guidance on what they want to do in a given play session. Perhaps I want to champion the explorers guild and complete events across different zones and explore places I might not normally tread. Or maybe I can join a mercenary branch of the Seraph and hunt bandits/centaurs.
If a split between pve/pvp skills ends up happening (And I honestly don’t think it is an unhealthy idea, either) then it would make sense to split up unlocks to systems like this. You could add some movement based skills/traits you wouldn’t normally for balance reasons for PvE players that have enough experience with the Explorers Guild.
Still add new skills and traits across pve and pvp but this way you could be a little more experimentative with what is added, not needing to fear that a skill will swing the pvp meta too much.

Finally, you have created a rich and large world. Please please please don’t fear that by adding new content you are causing players to stop exploring the old content. I can see why it is a concern for developers but it is genuinely heartbreaking to see the work of many talented people vanish from the world permanently, even if some manages to come back in the form of Fractals.
It seems like it would be fairly sensible as the world gets bigger to add things like Historians or someone like Nicholas the Traveler to funnel players into specific content that cycles over a month. Things like the Zaishen coins are a good endgame idea too, especially if tied to long term cosmetic rewards.

Sorry that this became a bit of a wall of text and thanks for reading. Keep up the good work!