Showing Posts For ylliv.4029:

Lagged out while playing now canot login

in Account & Technical Support

Posted by: ylliv.4029

ylliv.4029

Whats worse… I got a supply crate drop during that 25mins of skelk farming, now at the hero selection screen its showing my hero at LA…. hope that 25mins of farming is not lost >.<

Lagged out while playing now canot login

in Account & Technical Support

Posted by: ylliv.4029

ylliv.4029

Was killing skelks in southsun overflow with few guildies, then suddenly all the skelks stopped moving, I can move around but cant use any skills. This goes on for 30 secs then got DCed from the game. Now I log in to the character selection screen, when i select a char and press play it would go on to loading screen and i get this error.

Anyone else having the same issue?
And nothing in my home network has changed, and i am able to log into the GW2 and get into the character selection screen.

Attachments:

Your Top 10 GW2 problems that need fixing!

in Suggestions

Posted by: ylliv.4029

ylliv.4029

1. Make ascended rings salvageable for mist essence/ectos or make it so that we can put 4 into mystic forge and get a random one back in return with a chance of upgrade.

2. Have some way of controlling the insane price of the precursors. Getting all the materials for crafting legendary is hard enough, and I dont want to spend another 700g on top just to get the precursor. Maybe make it as an account bound drop from laurel merchant when you purchase the ‘profession’ gear box and open it, and have like increased chance of getting precursor when certain conditions on the char are met.

Thoughts on the March 26th Patch

in Guild Wars 2 Discussion

Posted by: ylliv.4029

ylliv.4029

The new time wrap is lame… before, seeing everyone within the field moving/attacking twice as fast vs now only 50% faster.

I would suggest to keep the quickness at 100% but reduce the damage done under quickness influence to say 75%, that would give the same outcome but the skill effect would be more visually appealing.

Dungeon Patch Discussion 2/26

in Fractals, Dungeons & Raids

Posted by: ylliv.4029

ylliv.4029

So I played AC p1 & 3 yesterday with 3 guildies and 2 pugs. 3 lvl 80s with full gear and one lvl 39 and one lvl 60+ (Can’t remember). My impression:

Spider queen is too hard consider that it is not an end boss. Spiderling poisons will kill you if you don’t have guardian wall/shield bubble. team got wiped once or twice before we manage to kill the spider queen.

Kohler wasn’t hard with the ads, if not maybe easier. I still get pugs complaining abt the deadly spin/suck combo but that was more survivable now compared to before.

The graveling burrows part it was ok, I use a guardian and having stability/aegis kept the knockdown to a reasonable level so I don’t find the knockdown to be as excessive as some others claimed.

P1 boss Howler was ok too, he now has the lazer attack in addition to the howl and he spawns lots of ads but we just need to run around while attacking him and running through fire rings to kill the spawns and he was dead in no time.

P3 boss however was a pain… we have the overly aggressive warmaster that runs right to the boss to melee it, gets himself killed and we all die when the rocks fall. This happened so many times its not funny. We did eventually kill it but I don’t think the rewards are worth the current effort needed to complete it.

Overall I think the new AC is out of whack with the effort vs reward. If I want a difficult dungeon, I would do fotm on higher level instead, at least its worth the effort put in.

Daily Feast?

in Bugs: Game, Forum, Website

Posted by: ylliv.4029

ylliv.4029

eaten some roasted meaty sandwiches and nothing….. I day Bugged!!

unless they are all not classified as food… which is stupid

Changes to spy kits

in Guild Wars 2 Discussion

Posted by: ylliv.4029

ylliv.4029

both the spykits are now broken underwater, double-clicking them consumes a charge but gives nothing. Come on anet…. as if nerfing them isn’t enough.

Dungeon Patch Discussion 2/26

in Fractals, Dungeons & Raids

Posted by: ylliv.4029

ylliv.4029

if you see it frequently that lvls 35s with gear that is 10 lvl behind them, then you should design dungeons that would cater for this kind of people, and actually play test the dungeon with such setup and see if it is doable or causes too much frustration.

I think you should also limit your play test PCs to the avg spec and not like the best money can buy because a lot of players use avg specced PCs to play, not top end gaming machines, that way you would be able to pick up potential issues with performance and unintended culling.

Dungeon Patch Discussion 2/26

in Fractals, Dungeons & Raids

Posted by: ylliv.4029

ylliv.4029

I’ve said it before, and I will say it again: Our QA teams test the dungeons at the dungeon level, and at 80. They test it with different ranges of gear, and different people. I’ve watched non-QA groups do similar things, under various conditions. We have a review process.
Will 80’s have an easier time? Sure. They have more tools to use and more experience with the class. Our side-kicking system is something we are working on too, to ensure that things remain challenging for those folks and that their gear doesn’t make all the difference.
Will we ever release a video of our internal testing process? Highly doubtful. Just as I doubt we will ever post the builds, classes, and gear our testers test with.

One thing we see frequently with at-level people going into dungeons, is that while their character is the right level, their gear is often 10+ levels behind them. When you combine a low average gear level, not having all your skills/tools available, and not being as experienced with the class, it’s going to be significantly more difficult than what an 80 makes it look like.
We build dungeons for at-level players, and then reduce the strength of higher level players to bring them more in line with the players at that level. We do not balance for 80’s sidekicked down to at-level.

Ash Legion / Order of Whispers Spy Kit broken

in Bugs: Game, Forum, Website

Posted by: ylliv.4029

ylliv.4029

Since the Feb 26 patch not only you nerfed both the spy kits now they are completely unusable underwater. Double clicking them will use them up but nothing happens.

Dungeon Patch Discussion 2/26

in Fractals, Dungeons & Raids

Posted by: ylliv.4029

ylliv.4029

For once I would like to see the developers play test AC dungeon using only lvl35 – 40s not lvl80 with full exotics. AC explorable is recommended for lvl 35 and suppose to be an intro for new players into dungeons and should be playable with all low level characters.

With the pre patch AC exp I already find it hard with a less organized group having two < lvl 50 players in the group.