Showing Posts For youngroos.8970:
Ill start it off.
Scavengers in AC explore mode
seriously kd every few seconds then they kill you in like 4 seconds if you dont get up. They have so much hp and if there are 2 or more of them they can litterally wipe a party.
My guild has been discussing these creatures, why dont u guys just put those up as boss monsters with the amount of CC and dmg they do. Or hell give us a warning when they are gonna pin you to take all your life away.
There are other monsters in dungeons and world that need to be review, please share your experience- lets hope Jon gets to read this and send his team to readjust some mobs.
Well why should they limit it to the opposite of other mmos? Alot of players here like a big guild challenge. I have heard this game is to the casual player which is B.S because even at one point a casual would want to experience something on the difficult side. The Raids here are a joke- its the same dynamic crap but with more people, tbh its nothing different than a doing a shared quest to complete a smaller event just with a crappy chest. If these bosses were to be placed in a raid instance, NO ONE is telling you to run it- it wont affect your game. But it would give some of the people who like a small raid challenge a feat to accomplish.
Man, none of those are raids when u got about 100 people spamming attack and no real strategy. Those events just have you required to do minimal work for a crappy troll chest with a few drops that are worth next to nothing- less the Anet gods favor you. The only reason to do those events is to hopefully get a rare or a exotic maybe 1 out of 8 events (at least with my experience with 100 magic find). If they want to make a raid content, they need to SHOVE ALL THOSE BOSSES INTO A SINGLE INSTANCE WITH A 20-30 MAN RAID. Theres a pro tip to the developers…
would like a explanation of this too, i think its BS we get a ninjad rollback. I would bekitten if i recieved a Legendary weapon mat and this happned.