(edited by zacger.5937)
Showing Posts For zacger.5937:
you guys may want to visit the hammer/alturistic healing guide that’s been posted and stickied… all this info is covered in great detail there…
As the OP said skills 1 and 2 are good to go.
Skills 3 and 4 are about control and fit imo with hammer wielding archatype.
5 is just a broken skill because you can dodge roll out it alone. But the stationary cast time makes it very difficult to pull off in all but the most confined areas. The dodging needs to be fixed at least. And also I’d like to see the stationary mechanic of the cast removed as well, that or make it instant.
Edit: Also I’ve always liked the thought of 5 being a combo field, but that seems a bit hamstring/OP.
(edited by zacger.5937)
you guys may want to visit the hammer/alturistic healing guide that’s been posted and stickied… all this info is covered in great detail there…
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