Showing Posts For zalirelbonecrusher.2357:
This game isn't as grindy as other MMOs
in Guild Wars 2: Heart of Thorns
Posted by: zalirelbonecrusher.2357
In other MMOs, the ones I played anyway, you don’t rotate dungeons to get gear. You only get the new gear in the new dungeons. It’s a very linear progression path.
It’s like the old dungeons in WOW. You don’t play them to get current gear. Most old dungeons in most games were abandoned, because level scaling doesn’t exist. You play the new stuff, you get the new gear.
Can a person in core Tyria get ascended gear without raiding? Sure they can.
So it’s different in this game.
When I played Rift, the progression was massively linear for BIS gear. Here, I can do pretty much anywhere to work on it.
You describe Rift like you only played the first 3-4 months. You act like there are not other things to do in every MMO, but that GW2 is the only one that does offer these other things.
Rift has Achievements, Dungeons, PvP, etc, etc. When Rift went F2P they added Gear to the store that you could buy to begin raiding (if you desired). They also added multiple other ways to obtain and then to upgrade that gear without ever setting foot in a raid.
So I fail to see how your point means anything when it takes a snapshot of a game (from a historical time period that you played it) and compares it to GW2’s current state.
If you want to compare GW2 to Rift, do it as they both sit right now. I played GW from launch (still play). I pre-ordered GW2 and Hot. I have been a subscriber to Rift since launch. SWTOR as well. These 3 games were all launched relatively close together (about a 15 month spread). GW2 was the last launched, had the most promise and is currently the only one of the 3, that I think is in a worse state now, than at launch. From the looks of GW2 forums these days, most others agree as well.
Still not fixed.
I think what happens here is if you kill the creature before it’s adds, Braham enters his story, but his location is wherever he was when the creature died, not where he was supposed to end up.
I was able to get the story to continue by just running around the area hitting F until Braham started talking. I seemed to be relatively close® to the ledge when this kicked off.
Some people seem to think this is some huge, hard issue, when it is not.
We should have two separate databases. GW1 and GW2.
The only way the issue becomes a complex fix, is if the act of linking accounts deletes your GW1 progress for the GW1 database and puts it in the GW2 database, or if the error magically created a GW1 database for people who only had GW2. In any other scenario they should be able to use each database as reference. Even if one of the above occurred, they could use GW1 playtime, achievements, map completion to use as a reasonable reference of the HOM authenticity.
The first part of a fix would be to run a query which basically says: list GW2 users with HOM points and no GW1 account. Once you are satisfied with the results, you run that query with the additional flags that remove what ever enables HOM access and rewards.
At this point they have 90% of the problem fixed. They now run similar queries but include hours played, Outpost Unlocks, Missions completed, etc. and eliminate the next 9.999%. Then they can decide if it is worth it to fix the remaining extremely small percentage of people who have GW1 and were only a few points away from maxing anyway.
Another scenario: What if the data is there in GW1, but coding wise can only be updated if the HOM is updated inside your GW1 account or you re-link? So they clear all HOM data from GW2 for all players. They add a new item to GW1 (and 1 new HOM point) that can only be accessed by a relatively well played account. You buy the item for 1k, add it to your HOM, your points update with the correct amount +1 and we are all golden again.
TLDR: For any well designed Database the fix is trivial. For weird cases, there is some potential fixes outlined that would take about a week to implement.
You fail at logic, it’s almost sad.
Mounts
Yes, let’s compare out of combat movement speed availability of games with completely different travel systems to GW2. How many of your hundreds of games use a waypoint system similar to GW2.
Also there already are purchasable speed increases https://wiki.guildwars2.com/wiki/Speed_Booster in this game. Not sure what your argument is. Please don’t compare SWTOR to GW2, we don’t want GW2 to end the same way (f2p).
Every one wants speed increases
Your reasoning here is awkward.
“People use speed increases” -> They must be unhappy with base run speed.
What about people who want to be efficient, want to travel known content faster, need speed for jumping puzzles, and the most basic one: they slot run speed increases because they can. You scientific analysis of cause and effect is very flawed.
Subjective
Yes, it is. I can base my feeling off of played hundreds of games myself that it feels fine to me. Your point?
Won’t hurt anyone
Reasons were given. Just because you refuse to accep or comprahend them does not make them invalid.
Please troll more.
The extremes people like you go through to defend game elements a very large portion of the game population has issues with is amazing.
This game is almost worse than F2P because they charge you a minimum 10 bucks to get started, yet everything is locked behind similar gates. You do realize most suggestions listed are locked by the NPE in some manner. Waypoints cost money new players do not have, plus they haven’t unlocked them. Other things require Gem purchases. These are not solutions.
Sometimes people need to step back from their 5000+ hours played, the built up hordes of inventory and Gold and look at these issues from the prospective of a person just purchasing this game. It is not pretty.
“What about people who want to be efficient” > Obviously they feel the base speed is slow/ineffecient i.e. they are unhappy with it.
“want to travel known content faster” > Obviously they feel the base speed is slow i.e. they are unhappy with it, unless they want to spend money, shouldn’t these people be using waypoints, as you demand?
“need speed for jumping puzzles” > Obviously they feel the base speed is slow i.e. they are unhappy with it, because jumping puzzles are designed for normal speed, right? That’s what the game was designed around, right?
“they slot run speed increases because they can” > Unsure of what point you are making here, but if someone feels speed is better than other stats, then obviously they are unhappy with the base speed.
Please show me where my logic fails and yours begins.
LOL
Is there any discussion in on this site that is not full of illogical strawman arguments?
In most other (modern) MMOs we have mounts as a method of speed increase. In SWTOR, base run speed was increased, even though there were mounts in the game due to feedback from players, they also added multiple forms of purchasable speed increases.
To me, GW2 is in a similar state. The default run speed feels too slow. I would venture to say the majority of the population feels the same, since they either slot increases, run boosters or food buffs, or come on the forums to ask for mounts.
Feels too slow is subjective. I can only base this on the hundreds of games I have played over the years. One could argue it is a result of map sizes, character sizes, or it could just be the base physics of the game. It could the interactions of all of these things in the game world.
To me, in-combat speed feels like a slightly slower walk than is typical in games, which makes normal speed feel like a slow power walk, and +25% feels close to normal Run.
I don’t care what form a speed increase comes in, whether it is a PvE only mount, a base speed increase, or a cheap craftable PvE only item/food. They can leave PvP out, we know these things are easily split.
I don’t see how it will hurt anyone.
If the specialization was called Paragon then it would have been even more argumentative since we have a Bow instead of a Spear and Shouts. I’m quite happy we didn’t go that route.
Not to mention the Paragon class already has a stand alone foundation to it that’s completely different than the Guardian’s themselves. Should we also bring back Ritualists, Monks, Dervish, and merge them with other classes? It all sounds very conflicting to me and that’s because I haven’t played GW1 and I’m not submerged in its lore. I see the whole ideal very confusing in general.
The lack of play in GW1 is what is throwing things off for you.
As stated, The Guardian is essentially a mash of the GW1 build called an Imbagon (P/W) which is basically a Heavy Armor Group Support Build and the Monk class. The angel wings hearken directly to this. Many of the skills are similar (or even exactly the same). I don’t see any conflict at all and it would not be confusing to have called it Paragon. Of course a new spear weapon would have been icing on the cake.
There are elements of all GW1 classes that can be found in the skills and builds of each GW2 class. Only those who have played GW1 for many years truly realize how GW2 is a mish mash of some of the best and worst ideas from GW1. The Engineer is the only class that is mostly unique. Probably about half (or more) of all the skills in the game are either directly copied or closely mirrored from GW1.
This has been explained more concicely in previous posts above but I’ll do my best.
Your perception of “Witch Hunter” is leather covered wares with daggers and crossbows. However, in the context John trys to convey is that the Guardian is a type of righteous person who feels Justice has to be done on a more personal level. He’s taken it upon himself to fulfill these daring acts, much like that of a witch hunter’s persona.
In that sense, Guardians are indeed the right class for the job, more so than any one else.
That is not a Witch Hunter. They are Morally Ambivalent, ends justifies the means type personas.
Your description is more fitting of a Templar, a Crusader, a Paladin, or any of dozens of other hero archtypes. All of which are better themes upon which to build a new Guardian build.
Skills aside, If this reveal had happened on April 1st, everyone would have loled and said GG Anet.
If they had added a Spear (maybe a rifle or pistol) as a ranged weapon, called the skills symbols rather than traps and called it something more appropriate (or even Paragon), you would have had no complaints.
A couple notes on Dragonhunter. We went with this name because we felt it was evocative of the medieval witch hunters. Guardians consider themselves protectors of the innocent. Followers of their faith be it in honor, valor, etc. The origin of the dragonhunter is a more subtle nuanced version of this. Guardians fight for justice and the dragonhunter faction believes justice is the eradication of dragons and their minions. I understand this is a lot more high concept than Mesmer but at the end of the day we felt like we wanted to try and push a more mature theme here. I hope this helps explain our thinking. We had other generic names in mind but felt like it was important to have a mix of spec names that are generic fantasy, more Tyrian fantasy, and more high concept. This one falls more in the third category.
Thanks,
Jon
I rarely have reason to post, but your statement shows a huge lack of perspective to what a Witch Hunter is in any lore. If this is truly what you guys thought, I am speechless. Then to call it a high concept? What does that Mean? That we are stupid if we don’t get it?
The concept itself is logical. A GW equivalent to a Witch Hunter. The entire execution is the problem.
There are 3 classes that if you said “Witch Hunter like” would immediately come to mind, Thief, Engineer and Ranger. The absolute last class I would apply this to is Guardian.
I am pretty widely read and can’t think of any concept of a Witch Hunter that is in Heavy Armor and wielding a bow.
This is a witch hunter:
http://www.blacklibrary.com/Images/Product/DefaultBL/xlarge/Witch-Hunter-omnibus.jpg
If you had taken your concept, put it on any of the medium classes with a pistol/rifle/melee based build, a unique mix of spellcasting/fire/ranged play……