Showing Posts For zber.4980:
“Celestial amulet currently gives +438 of every stat in PVP, or 3066 total.
We’re losing 1400 total stats from trait lines (for the sake of argument I’m ignoring condition duration / boon duration).
So we’re losing 45.7% of our total stats, excluding gear. Assuming the Celstial amulet is buffed to equal exactly the amount of stats lost, that means PVP Celestial should add +638 of every stat, minus 10%, equals +574 of every stat on the final PVP Celestial amulet after these changes, or +136 compared to current amulet.
However, character stats are also being raised to baseline 1000 instead of 926, or +74 to power/precision/toughness/vitality, so 296 extra stats total.
So, theoretically
Celestial Rifle Engineer meta build (6/0/0/4/4)
will lose 300 power and gain 210 back for a total of -90 power or -9% power damage nerf
will gain 136 condition damage or +12% condition damage buff
will lose 200 ferocity and gain back 136 for a total of -4% critical damage nerf
will gain 210 precision or +10% crit chance
This means an overall total gain of +18% damage from critical hits over time (less power, less ferocity, more precision), or net +9% buff to power damage total
will lose 200 toughness and gain 210 back for a total of +10 toughness
will lose 200 vitality and gain 210 back for a total of +10 vitality
will lose 200 healing power and gain 136 back for a total of -64 healing power
TL;DR assuming Arenanet balance Celestial amulet to account for 100% of the stats lost due to trait changes, for Engineers at least this Celestial nerf combined with HOT changes is technically a massive buff.
EDIT: Something I should mention just incase people get mad about this “buff”, remember that all the other amulets are being buffed in exactly the same way. For example, the Thief D/P Panic Strike meta build will lose 300 power but gain 622 in return (!) for a total of +322 power (and they lose basically 0% survivability since they don’t spec into vitality/toughness). Notice that Celestial Engineer survivability remains approximately the same while Thief DPS will be buffed by something like 30% (or more).
Pure DPS amulets are getting a lot more DPS, pure bunker amulets are getting a lot more survivability. In theory. This is still an overall nerf to Engineer effectiveness.
Again, this is all complete theory, and it depends on how Arenanet is going to balance the loss of condition/boon duration."
Lordsicky you made a QQ post about every class at this point about how it takes no skill and its overpowered. Is there something that takes skill and that isn’t overpowered to you? I’m just curious.
Why u didnt quote my joke ?!?
Put Henry in a lake, and it will become the sea, too much salt…
Im really fun tho, even laughing at my own joke <3
^
Thx
Put Henry in a lake, and it will become the sea, too much salt…
Im really fun tho, even laughing at my own joke <3
Put Henry in a lake, and it will become the sea, too much salt…
Bump,
We are still looking for a fifth. Can be a Warrior/Ele or a thief.
UPPPPP
/15charr
Thx for the laugh. Now go hard try nec or test mesmer