Isle of Janthir
Showing Posts For zealot.3275:
Isle of Janthir
Figured I’d get the opinion of the masses with this. Maybe it’s time to come up with some new options for skills tied to weapons. As of right now we are stuck with one set per weapon. Perhaps as these new skills are made and added to the game it may be a good idea to come up with some new weapon tied skills to help players get some new build ideas and remove some of the weapon favoritism among the classes. Maybe having 3 separate weapon set options per weapon which can be changed outside combat like all other skills.
Of course this would take time to create and balance but it may be a way to remove some of the staleness of game customization let alone game play. You see a War with a sword main hand you instantly know what skills he has if you’ve ever made or watched another warrior use that weapon. It’s just be interesting in my opinion to see a character wielding a weapon and not know what they might have as skills.
It’s not like we are lacking ideas for weapon based skills. Between the ideas the community can create and those unused from GW1 we have plenty that could be implemented and converted to GW2 style skills.
If you have any other ideas on this please add on & help give Anet some ideas
Isle of Janthir
This is a good idea . It makes a huge difference for low ranking servers that have only a handful of defenders. Then again, some players like Jeknar ( ET-rank 22nd ) might be too addicted to PvDoor easymode all day long in their last category matchups. The last category matchups is most of the time another eotm karma train.
An addon to this idea is to have a NPC that spawns in base when outmanned bluff is on for more than 30mins. Paying gold to NPC activates auto defending cannons , oil and mortars. This NPC despawns when outmanned buff disappears for more than 3mins.
Personally i’d say using Badges of Honor may be a better payment as we have very few ways to spend them at the moment and many players have hoards of them.
Isle of Janthir
@OP:
If you want to play against NPCs, you might enjoy PvE more.
I don’t want to fight just npc’s but I also see how they are important to WvW. Without them it’s just PvP. No Lords, Supply Dolyaks, Guards, etc. Could due without the extra Merc camps but this is what WvW is. I’d prefer that the Npcs that are there to at least have a chance to delay attackers. As of right now an undefended structure can have its guards killed by a single person. That same person run and take a camp, run back and forth a couple times and put up a ram, take down the gate and just take the tower themselves if they are good enough. An upgradable option to have an npc sitting back on a vantage point raining arrows, cannon, or mortar shells down within a set distance of the structure could make it so a single player is unable to take larger structures then camps and mercs unless they are smart about it or group up.
Isle of Janthir
What if the siege was automated but weaker. However if a player took manual control over it it returned to its normal strength? That way siege that was already in place (I.E. cannons/oil or a possible new defensive arrowcart upgrade) could fire there basic completely unupgraded shot at attackers in range. However a player could hop in if they have the skill and manual control it to greater effect. encourages players to stay in siege. but will help delay attacker swarms long enough for the small playerbase inside the keep (usualy theres 10-15 people running around in my experience) to call for help and set up player manned siege.
Now this idea I like. After going to investigate the strength of the auto Cannons in Eotm i’d say I agree that a weaker version that an npc would use to help fight against attacking swarms would be good. Could make this an upgradeable option for towers and keeps. Could even make this a specific upgrade that doesn’t require supply to build from the keep but instead be for Badges of Honor. Though the problem would still continue with certain servers simply holding the advantage all week but that’s an issue as it is. Least it might give the lower placed servers in a match up a better chance to defend. I’d almost say that having this be a separate upgrade which doesn’t revolve around supply count so recently taken structures can have some sort of defense without the long wait for doors and walls to upgrade let alone getting cannons up which are normally killed off fast due to their placement.
Isle of Janthir
Have you even been on EotM? If you did, and still think that automated defenses are a good idea you problably have a problem.
I’m not saying they don’t need improvement. It’s just something that if done properly could change the pace a little in current WvW matches. As for Eotm I personally stay out of it. I’ve tried it and found it’s just not my thing.
Lastly instead of just coming on here and trying to insult someone. Maybe try and come up with ways to improve or help the situation.
Isle of Janthir
As part of the idea stated in the thread Give ideas to Improve WvW. I brought up the idea of Automated defenses that are not player controlled being added to structures and holding points on maps to help deal with defense on towers and such without the need to having a player sit in the tower and wait to defend it. A player helping defend will always still be better then a programmed npc or auto defense which can be fooled easily. These would be things like Turrets, defense cannons, mortars controlled by npcs or just has general defenses like we have seen in Pve as the Charr’s defenses against the Ghosts and Pact turrets vs undead on Orr. If these were added to structures the real question would be. Where, how many, and what range would they have? So to begin this idea. Lets Start with your Home Borderlands Garrison. Where would you think would be the spots were such defenses as an upgradable option to a structure should be?
Isle of Janthir
We are getting some great ideas here everyone. Keep it up and hope with enough attention to this thread we’ll get a GW crew member to notice it. I know this has been tried time and time again but keep at it everyone. Let our voices…text walls be heard…read.
Remember that bashing the Gw2 team accomplishes nothing but more arguing and the closing of threads. Also with the exception of things that would take a long time to create and balance. What would be generally easy ideas to implement to our current WvW maps. I know we all want a Team for WvW and new maps but for the moment lets keep up just ideas to improve WvW as it is. If we get their attention with this then maybe they will move on to larger requests.
As for ideas above. One struck me as a good sub thread for here. If we had WvW only dailys and weekly challenges what should they be?
Also for outnumbered buff since I know its a much talked about buff. How would you change it to make it seem like a more…substantial buff for being outnumbered?
What should defending a structure give as a reward to improve the idea of defense? We need something that can equal out the current reward for taking a tower so do we ask for double karma, double WvW exp, money? It’s hard to reward item drops for defending if no enemy is killed but what do you all think would be a passable reward twords defending?
Lastly thank you everyone who is really giving their thoughts on how to improve this very popular and loved part of Guildwars 2.
Isle of Janthir
Got a couple more ideas from another debate group on Eotm.
Though i’m not a fan of Eotm I don’t think it should be removed as it’s already become a play point for many people either to just roam,have fun,troll,karma train.The idea of the random buffed neutral points such as being able to become light and move faster because their team held an alter. A giant laser that can launch assaults over nearly the entire battlefield and e can’t forget the scorpion tanks.These mechanisms could change the pace of combat rather easily but would need better placement to help remove the favoritism of certain abilities such as scorpion tanks being only outside 1 keep. These placements would be better placed in certain areas in between all keeps or even hidden in areas with Npc guardians where it would take a rather large force to take and gain such a bonus.
Another rather easy idea is to upgrade the option of adding forces or increasing their strengths to a position to help defend it better. Raising the npc’s basic level from veteran to elite (so not to cause champ farming) but this would need to be with caution. Maybe only 1 or 2 npcs getting this upgrade so a small group of players would still be able to take a camp but it would take a single player much more effort if the camp has been upgraded. As for increasing their numbers (add patrol) i’m unsure how many npcs would be a significant amount to make up for player challenge but as it is currently a fully upgraded camp for example is still a minor issue for a single well set player to simply side step npcs as they chance them mindlessly. Even the option to simply give the npcs better skills to deal with players may be a good option though how many and what skills i’m unsure of.
Lastly an option i’ve remember hearing about months after the games release. the option for players to take supply from a camp or tower and run it to another safe structure and deposit it. Though this would bring up the option of trolling players to simply grab and run supply to random places it’s not needed to be “trolls” but we already have a problem like this with random players creating large amounts of siege to use up keep supply. I think the idea of being able to deposit supply by a player would help teams be able to defend better along with help upgrade readily taken structures to better defend against constant flipping.
Alright we got some good ideas in here guys i’m looking forward to hearing more. Let the GW2 crew know we are willing to help with ideas.
Isle of Janthir
Time to try and just give some ideas to make WvW a more enjoyable option without the normal yelling for new maps or complaining about current options and bugs.
After a discussion on my home server while waiting for a friday night reset. A point was made that sounded good. Why not add to the Towers and Keeps defenses with Auto Defense options. We already get cannons and mortars which we all can use. All other defense options must be built and manned. Why not add a cannon like turret or multiple turrets as an upgrade option which will defend a tower or keep along with the people inside. It adds abit more difficulty to take a tower if the tower has been upgraded with this option. Small groups would still be able to take towers and such with or without the upgrade but would have to remove the auto turrets before trying to say put up a Flame ram or Catapult within a certain distance of the location. Of course in time the range increments of these turrets would be figured and their blind spots but till then it would be a small step into helping change up the pace of WvW.
Another idea i’ve seen that seems to be talked about alot now is the idea of rewarding your overall Server’s score by taking away Camps,towers,etc from the points leader. Giving the two servers who are in 2cd and 3rd more of a reason to aim for first then just giving in if the first place server has been stomping them. First place would be putting a target on your back but in most WvW matchup cases lately many matches have been one sided with only a few being close till the end.
The last option i’ve noticed that came up in this WvW debate was the use of weather effects but i’m unsure how effective these would be since they may lag out maps and cause more issues then good. The original idea is if you held a certain area that it would cause an overall effect to the map. Control a Merc camp to not only gain extra forces but to have in the area a certain effect like poor visibility due to sandstorm (like in our current new living story Dry Top area) but this would not effect the controlling server’s people. Lightning storms that target random enemies in that area and strike out against them. Again the fact of lag and the option to not have these effects happen due to graphics performance options and such may be a concern.
If you have any other ideas that may help WvW become more fun please add some. Just remember to keep the trolling and complaining to a minimum as we want constructive ideas. Lets let the GW2 crew know we want WvW to become better.
Isle of Janthir
Quick update for EB in SBI/FA/IOJ match up. The disconnecting according to atleast the chatter on IOJ chat in EB seems to have cleared up abit for some but alot of people including myself are still getting disconnected at random times. Lag spikes has been very selective as well and hitting randomly and only for a few people instead of everyone at random times. Got a couple messages from friends from FA and SBI that they are experiencing same issue.
Isle of Janthir
This thread has 14 pages of info on Commanders and Tags…have fun
https://forum-en.gw2archive.eu/forum/wuv/wuv/Collaborative-Development-Commander-System/first
Thanks I must have overlooked this while scanning through the forums. Much appreciated
Isle of Janthir
I’m sure this idea has been posted at least once before but I was unable to find it among the archives of threads to revive it so. Why not open a color pallet for commander tags? Among the ideas for a “quick” add on till the title gets more options having the ability to change the color to create visible groups on the maps would, at least in my mind seem like a benefit for WvW. Not so much for PvE but the ability to have “Blue” commander Offense team and “Red” commander Defense team and vise versa depending on what the commanders deem which color to be for at that given time would help create a more visible strategy on the maps. Course this does have the issue of having Troll commanders all going same color just to cause issues but we have that as is. After experiencing WvW play on 2 servers and talking with other players from other servers it seems to be becoming a trend at least on the more coordinated WvW servers to run tagless which isn’t an issue in fact it’s proven successful to have multiple groups running around as either guild groups or simply random groups being tagless mobs but the constant Team/map chat spams of “where is —-—— group” after just logging into WvW or being separated from your previous group is rather annoying.
Isle of Janthir
(edited by zealot.3275)
Sometime in the future could we please get the option to see when members in guilds could see when a player has last logged like we did back in gw1? I’m currently in a guild which was made on opening day and for those first few months of the game the guild did alot of recruiting but now when it comes time to clean out the member list of people who have stopped playing we have an issue. We end up spending days trying to make a list of people who have been active but maybe not at the same time as someone else to couch for them. This time could easily be removed if we had the option of seeing when the account was last used. I’ve heard other Guilds complaining about this as well over the past few months so if anyone else has some better ways to do this please add on to this. It would just be nice to be able to clean up roster lists without having to wait for all members to be on through weeks asking “Does anyone know (insert s/n) or have seen them on lately?” before we just remove them from the list but instead just see that so and so has not played for 9 months and just remove.
Isle of Janthir
