Showing Posts For zemuss.7593:

Can you fix it (culling) ?

in WvW

Posted by: zemuss.7593

zemuss.7593

boneduste: I believe the reason sPVP got fixed so fast is probably because of scale. What scales well for a few doesn’t always scale well for the masses. So sPVP was easy to resolve because at any time there are only X number of players to render. Let X be 16 or 32 or 64 this is easier on the server / client to render. However now lets talk WvWvW which can have a maximum of 2,000 players world wide and lets say 500 per map. Lets also say that there are now 200 players around which makes the easy calculations more taxing on the Server/Client relationship. (Note: I am not saying your system is rendering 2000 players, but hopefully providing some insight.)

If they are working on it then lets all be patient and let them correct it.

However fixing these types of things take time why? Well its like rebuilding a car engine, you must first tear the engine down fix the problem then rebuild it. Easy for a mechanic, not the average person.

Now lets talk about function points. Everything that touches said fix needs to be looked at, spec’d out, fixed, unit tested and QA’d.

See how this can add up into a larger effort than addressing it for a smaller subset?

“Z”

Massive, huge rendering issues in WvW siege fights (getting worse)

in Account & Technical Support

Posted by: zemuss.7593

zemuss.7593

Crawford… There are plenty of articles that state the games graphics is CPU heavy. One of them was released by Toms Hardware. There is a Q & A on this forum here: https://forum-en.gw2archive.eu/forum/support/tech/FPS-GPU-CPU-Performance-issues-FAQ/first#post588114 Basically if your CPU is 100% with processing the calculations the FPS will be poor.

It isn’t garbage that the game is in fact CPU intensive if you are not running the latest CPU’s out there.

However, I do think they will start re-writting code to leverage more a balanced GPU / CPU model that we can all benefit from.. With today’s GPU’s it doesn’t make sense not to get some balance.

Nevertheless, it does seem the first thing they should fix is the model rendering issue which of course isn’t a easy fix but will help the game in the long run.

I am building a new rig because my current one was built in 2007 and its time for an upgrade.

Just my two cents.