But I precisely don’t expect the community to go out of their way at all – in fact, they shouldn’t go out of their way and do videos, or websites, or posts on GW2 guru forums. This is way too much effort, way too much work. And for what?
They should just use the tools proposed by ANet, namely forums and the ventrilo chats to potentially optimise the chances of reaching a developer.
Everything outside of this is going out of their way and is just a bonus (this is a good thing, I like variety, but not the preferred/most efficient thing).
They want to do videos, they want to post on websites and forums. This is what they want to do.
They want to be part of and be respected within the community. As this forum is poorly designed, has very controversial moderation and seemingly has little to no impact for posting on it people aren’t motivated to do to much of it. Often the better solution is to hold the discussion else where with more reasonable moderators and a better community for the discussion.
So yes you are asking them to go out of their way, you are asking them to meet on dev’s schedule you are asking them to analyze, suggest and improve gameplay privately with no recognition of their contribution (let alone paying them for it).
You are asking them to use do something other than what they want to do. Thus you are asking them to go out of their way.
I’m pretty sure ANet are well aware of the various things they need to do to improve the game, and they have a todo list probably longer than your arm.
Most of this vocal community here would disagree with you.
Hell, their design director seems to disagree with you.
https://forum-en.gw2archive.eu/forum/pvp/pvp/Collaborative-Development-Request-for-Topics
They seem to be unsure what they should be focusing on design wise. Which makes sense as their previous steps haven’t made the pvp part of the game any better and the general consensus is that it is now worse.
They are trying to crowd source their design, geting their community to do the work for them and you young forumling will get the wonderful experience of maybe having one if your ideas implemented…while the people who are getting paid to come up with ideas, do analysis and implement improvements will make the money. Money you will likely spend more of, as ‘collaborating’ to develop the game is a hook that will keep people here a bit longer.
Hopefully this is more than just a hook, but even if it doesn’t end up being more it is a savvy campaign to pull in some more money.
The problem isn’t even to know who should talk for who and how, the problem is with ANet and is a problem of resource allocation, as in: not enough resources are allocated to the development of the PvP features.
This is an argument that has been floating around, but it doesn’t explain the crowd sourcing design idea of theirs, nor does it explain the bad choices made over recent patches.
Having few resources shouldn’t lead a good designer to making a worse game, just decrease the speed of making it better.
Edit: Additional note on ‘collaborative design’
You’ve given up any right to any idea you post on this forum. https://www.guildwars2.com/en/legal/guild-wars-2-user-agreement/
Scroll down to section 6.
There is even a potential -although very unlikely- liability issue for their dev team reading/listening to design ideas from other sources.
(edited by zhi.3918)