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Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: zorndar.3502

zorndar.3502

I’m an officer in a small guild (around 20 members, 10 active). Our core build over the years, since GW1, so we know each other for over 8 years now. Most of us have a limited amount of time, but we love to play together, that’s for the background.

Lets have a look on the announcement by Leah Rivera:

quote
“But what if my guild is super small?” you may say? Not to worry—all these missions take place in the persistent world, which gives you the ability to rally people from the surrounding countryside and maybe make some new friends in the process!
/quote

Not to worry? Is she serious, I mean we can’t event start the missions because of the horrendous costs. It seems big guilds have a huge advantage here, and members of small guilds might be forced to change if they want to do guild missions. Main problem, most of the big guilds don’t like people who are not frequently online, these end up in small, more familiar guilds. Which is also the same problem, fewer member numbers and less activity equals less influence.

I saw that you need 30k influence just to unlock a SINGLE mission, which is really tough, close to ridiculous. So for unlocking the guild puzzles, the one we were mostly interested in, it will take forever to unlock. Influence over 100k, plus the tokens needed and so on.

Additional, as I read in other posts, even if you could start one, like bounty hunt, other people might just be able to get the kill before you so you don’t get the reward. Why should I unlock something were I could lose the reward, not because the mission failed, no because another guild was faster.

Small guilds might never see all the content, because of the ridiculous high influence costs. Small guilds might just not be able to get the reward because large guilds with over 100 members just can have there members “every where”.

A simple workaround would be to introduce alliances like in GW1, or think of something else. Make the first levels less expensive and the higher ones more expensive.

Furthermore, as I guess you want people to get back in the game, this patch will blow. Why? Simple, they come back in the game see “Oh my god 30k influence to get guild missions” and leave right away. You won’t encourage anyone to play the game, if they have to play to START the content. An easy solution would have been to give a free small guild mission one could play right away. So people get a picture what to expect and might be encouraged to unlock the others.

I’m really looking forward to our first guild mission, hopefully we might do it within this month.