I’m afraid the Necro Axe autoattack issue is a bit more complicated than it being 600 range.
If it was a normal projectile weapon, 600 range would be somewhat fine. Why? Let me explain.
Most projectile weapons travel far beyond their autoattack range, Necro staff for example has 1200 autoattack range, but can easily hit targets at 1500+ range, if you keep hitting your auto button. This is effectively a hidden range increase for projectile weapons.
Necro Axe and Scepter behave differently, they are “hitscan”. They check if the target is in range or not, and then deal their damage – or don’t.
In case of the Scepter the difference is negligible. Ranger bow has 900 range and has projectiles that travel a bit past that range. While Necro Scepter has a static 900 range, but lacks a travel time. This gives Rangers a bit more range and Necros a more reliable autoattack with immunity to projectile reflection.
So, if a Ranger shoots an Arrow at 900 range, but the target moves backward, it will still hit at 1000 travel range, he might even hit a different target if the original target moves way out of range.
But Necro Axe basically lacks both advantages. At 600 range the instant travel time is meaningless since projectiles hardly ever miss at that range, and it obviously lacks the bonus range projectiles have.
And on top of all those issues, all other ranged weapons outclass Necro Axe range. Even most enhanced-range melee attacks (gapclosers etc.) have 600 or more range, a few have 450.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.