Showing Posts For zumu.6795:
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About that, I would like to see Rangers be the condition hate class. Instead of condition removal, I want to see a -33% condition duration. This is so that it feels very rangerish.
Yea, there’s some serious design space there.
However, I maintain mild QoL improvements to the current skills are still a must (e.g. Lightning Reflexes really needs to break immobilize, crippled and chilled, SoR should never completely WHIFF, etc.)
(edited by zumu.6795)
Specific Game Mode
All
Proposal Overview
Improve ranger condition cleansing slightly
Proposal Goal
Reduce dependence on Empathic Bond
Proposal Functionality
Minorly improve current condition cleanses both active and passive (e.g. Lightning Reflexes, Signet of Renewal, Evasive Purity, etc.). Add another active and/or passive condition cleanse/stun break.
EVERY competitive build has had to put 30 points into Wilderness Survival for Empathic Bond—this severely limits the number of possible builds.
Specific Game Mode
All
Proposal Overview
Give pets more activated abilities. Increase responsiveness of activated pet abilities (E.G. lower cast time significantly)
Goal of Proposal
Strengthen ranger pets not passively, but by increasing their utility and function for active, mindful, skilled players. Give ranger builds access to a larger range of abilities to bring them on par with other classes.
Proposal Functionality
Add another activated skill to each pet. Rework f1-f5 controls. Lower cast time of pet abilities. Rework Beastmaster Line.
One of the main reasons Elementalists and Engineers have been so strong in PvP/WvW is because of their access to many unique situational abilities at any given time, which allow them to address a wide range of scenarios. Given that pets only have 1 active ability each and that said abilities often fail, Rangers have access the fewest abilities at any given time (Warrior abilities actually land, and thieves don’t have weapon cool-downs).
An easy way to strengthen rangers and their pets, without making passive, balance disturbing buffs is to give pets another activated ability and further improve their ability to be effectively micro-managed.