Showing Posts For zwirek.7804:

Warrior Bug list (UPDATED)

in Warrior

Posted by: zwirek.7804

zwirek.7804

bug i found last time, i tested this and its happening 80% of skill use

after going to berserk mode and using HB right after last hit of HB is slowed down like atk speed form berserk or quickness is not working on last HB hit on top of this if you will use AA or anything after last HB hit animation you will cancel this last hit even when animation is finished you have to wait up to 1 sec for this last HB hit

Meta is Balanced - Except for Guards

in PvP

Posted by: zwirek.7804

zwirek.7804

Kay so im kinda bored of reading those GUARD NERF posts that are avoiding the main guard problem atm. For me its like good old times when we had totally OP warrior hamer build that had almost no counters …. but going to the point
you are trying to change ppl minds or what, talking about symbols healings etc ? guard always had just moronly strong healings, so he have it now but even stronger. KAY. legit. why not…. but still its something that in my opinion he needs to keep in fight, maybe not SUCH strong but its ok …. maybe DMG ? SYMBOLS YOU SAY ? nah guard is Burst class, he need burst so dmg is ok like it is…
Main guardian problem is that Braindead strong F3 on Dragoncancer …. man there is no class who can block from 5-7 sec and Deal this insane dmg in same time its all about this blocks ( every blocking class Have to use shield or block skills and JUST BLOCK not block and attack )…. now guard / dragoncancer is more like easymode to kill all class .. just need to spam your skills ( where your F1 is unblock with instacast ) under your legs and pull your enemies inside after they dodge or start to block thats it… this is why guard bunkers are almost immortal now in pvp Cause of blocks any class can pull so much unblock hits to take this down… after hot release when i saw dragoncancer F3 i thought its blocking projectiles or so + good old aegis stack but nah PERMABLOCK cause why not and this is only thing i can see to get dragoncancer on the ground, get rid of this brainless F3. im not talking about total nerf but only way i can see is F3 change to projectile block insted of permablock … this will force DH to move and think Not to stay in 1 place and be happy cause of OP skill … anyway with new shield / mace etc move like this ( nerf F3 ) will force guards to change builds to more defense less dps options… im not flaming or screaming NERF GUARD ITS OP CAUSE I GOT MY kitten KICKED IN PVP its not this i simply see that ppl are talking like oh guard is ok let him stay like this, other classes are more op. This is scream for help more like A net i Beg you dont nerf my FAV class ( ATM ) cause ppl like this will change to something else after guard nerf … lol … even those INSTACAST AND INSTAARM traps are …. lets say ok

so i know its long post i dont care if you like it or no, ppl that wants guard to stay like it is will hate me for this post but meh im critical for every class cause i want game to be balanced, this is my fc**** wish since i started to play GW2 and im still waiting on this …

ah and guys 1 more thing on the side devs wont even read this thread cause its too many NERF GUARD posts on the forum alredy they are probably bored like i am xD
we can talk about nerfs buffs but noone will care about this ;P

and at the end :
Gardian changes to make him Balanced
- F3 change to projectile block Or pulsing aegis lets say 1 sec aegis every 2 sec for 7 sec or so
- Traps cast time Or arm time
thats all see you all in game

reaper - > shroud #4 skill bug ??

in Necromancer

Posted by: zwirek.7804

zwirek.7804

so im testing dmg for warrior // necro // thief more than 1 week alredy and i found something wierd doing this
So soul spiral description is like this :

Spiral and damage nearby foes, dealing high damage. This skill inherits traits from Life Transfer.
Damage Damage (12x): 1,108 (3.0)?
12 Poison (4s): 1608 Damage, -33% Healing Effectiveness
Number of Targets: 5
Duration: 3s
Radius: 300
Combo Finisher: Whirl

And what i tested is almost every time ( its normal once every ~10-15 times … ) this skill is dealing dmg 9 times and 12 poison stacks :O when i realized that something is wrong i focused my tests only on this skill and yea with my traits / amulet / sigils on pvp golem ( that immortal one ) my dmg is from 6k to 8k But like i said its only 9 ticks of dmg instead of 12 But When ticks are normal like i said its happening once every ~10-15 times dmg is 15k+
that was tested of human charracter
i tested asura too and asura is getting 11 hits instead of 12 and 12 stack of poison LOL …

so yea but i creating this topic cause of 2 reasons
1 is i dont know do someone posted something like this alredy or not
2 back in a time i had similar problem on my asura warrior with warrior f1 on sword ( its dmg 8x and i was getting full stacks of bleed but dmg only 3-4 times instead of 8 )

so do you have same problem or its only my personal bug ? i attached screenschots done on human and asura

Attachments:

Dragonhunter Shield of Courage bug

in Guardian

Posted by: zwirek.7804

zwirek.7804

So yesterday i was testing this on pvp with my friend And this skill is Bugged as hell xD

so description in game is like this : Create a shield in front of you that block projectiles for you and your allies. grant aegis to nerby allies.

and in fact this skill in game is working like this : Block everything in any range and from any side for 5 sec ;x

i played as reaper my friend as dragonhunter and yea using this he was able to block everything from all reaper shroud skills to dagger AA XD

i dont know its wrong description or just bugged skill this is why i created this topic + i dont know meaby there is the same topic as this one if yes please close this one ( i was not able to find any like this )