Idealistic Custom Music Feature

Idealistic Custom Music Feature

in Audio

Posted by: Drazerg.8956

Drazerg.8956

I love the current customizable music option we have:
Ambient, Battle, BossBattle
City, Crafting, Defeated,
MainMenu, NightTime, Underwater

But I would enjoy if it were a litle more complex, like this:

Ambient
Their should be multiple ambient folders each for all available area’s such as Queensdale, Kessex Hills, Metrica Province, etc.

Night Time
The same could be done as the ambient but lighter as we would only need major zones, such as Kryta, Tarnished Coast, Ruins of Orr, etc.

City
I belive this should be split into six dividing all the major cities and ignoring ambient/nighttime.

HotM
Some people spend several hours in this location and frankly, not much music is played there.

SPvP
This is a must.

TPvP
This would be enjoyable.

PvPBattle
This is a must.
Why do we need this? Any PvPer can agree 99% of the time a PvP battle is more intense then any dungeon/bossbattle. So we can bind intense music respectively.

Battle
Unchanged.

BossBattle
Add random feature.

All three Battle systems should interrupt the music that was playing and resume 3~7seconds after leaving combat.

Dungeon
Several folder’s including all current available dungeons such as CoF, CoE, SE, etc.

Crafting
Removed or updated to work properly.

Defeated
Unchanged.

MainMenu
Add random feature.

Underwater
Unchanged

Events and Living world such as WintersDay, Super adventure Box, Shadow of the Mad King, etc, DO NOT need to be customizable as they are limited time and ANet puts effort into these every week rather then an area which can be untouched for months/years.

A player in the game accessible via “Sound options” to skip tunes and see names of tunes would be luxury~

Idealistic Custom Music Feature

in Audio

Posted by: Drazerg.8956

Drazerg.8956

Idealistic Custom Music Feature

in Audio

Posted by: LordByron.8369

LordByron.8369

Let me say the FIRST issue with custom music

DUNGEONS!
2 issues:

1) it override any playlist
2) Battles are often so short that you hear few seconds of them.

Possible Solution:
Use just nighttime playlist and bossbattle or make the song from battle finish instead of cutting it every time you go ooc.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Idealistic Custom Music Feature

in Audio

Posted by: Ludovicus.7980

Ludovicus.7980

I fully agree with the OP but I’d like to add an item I think we’re missing.
Regular combat.

Ambient music has to be peaceful and relaxing, while battle music has to be kind of stressful. But I’m missing the middle ground of regular combat (like when you just attack a moa or something). A music that kicks in just for being in combat and having struck or received a blow. And that fades out when you leave combat for say… 5 seconds.

I think the adventurous but not so stressful music of regular combat is a must. And I think that it should be different for each of the 7 zones (maguuma, tarnished coast, bloodtide coast, shiverpeaks, ascalon, kryta and orr)

Now, I’m not asking for more music from Jeremy Soule. I’m not even asking for the default scheme of the music to change. I’m just asking for the game to let us customize it to that extent.

Do you people agree?

The glory of my ancestors shall be restored.

(edited by Ludovicus.7980)

Idealistic Custom Music Feature

in Audio

Posted by: Kain Francois.4328

Kain Francois.4328

Fully agree we should have more control over customization. I want my Nightfall playlist to play in Orr!

Idealistic Custom Music Feature

in Audio

Posted by: Ludovicus.7980

Ludovicus.7980

So summarizing, the lists and triggers we want are the following:

Triggers when in a city:

  • RataSum
  • TheGrove
  • DivinitysReach
  • LionsArch
  • Hoelbrak
  • BlackCitadel
  • CityDefault

Triggers when leaving combat, during the day:

  • AmbientMaguuma
  • AmbientTarnishedCoast
  • AmbientKryta
  • AmbientShiverpeaks
  • AmbientAscalon
  • AmbientBloodTide
  • AmbientOrr
  • AmbientDefault

Triggers when submerging:

  • UnderWaterMaguuma
  • UnderWaterCoast
  • UnderWaterKryta
  • UnderWaterShiverpeaks
  • UnderWaterAscalon
  • UnderWaterBloodTide
  • UnderWaterOrr
  • UnderWaterDefault

Triggers when leaving combat, during the night:

  • NightTimeMaguuma
  • NightTimeTarnishedCoast
  • NightTimeKryta
  • NightTimeShiverpeaks
  • NightTimeAscalon
  • NightTimeBloodTide
  • NightTimeOrr
  • NightTimeDefault

Triggers when entering combat

  • CombatMaguuma
  • CombatTarnishedCoast
  • CombatKryta
  • CombatShiverpeaks
  • CombatAscalon
  • CombatBloodTide
  • CombatOrr
  • CombatDefault

Triggers when entering a sizable battle area

  • BattleMaguuma
  • BattleTarnishedCoast
  • BattleKryta
  • BattleShiverpeaks
  • BattleAscalon
  • BattleBloodTide
  • BattleOrr
  • BattleDefault

Triggers when entering a boss fight

  • BossBattle

Triggers when entering a dungeon

  • AscalonianCatacombs
  • CaudecusMannor
  • TwilightArbor
  • SorrowsEmbrace
  • CitadelOfFlame
  • HonorOfTheWaves
  • CrucibleOfEternity
  • TheRuinedCityOfArah
  • DungeonDefault

Triggers when defeated:

  • Defeated

Triggers when in the main menu:

  • MainMenu

Triggers when in HotM:

  • HeartOfTheMysts

Triggers when out of combat in wvw:

  • AmbientBorderland
  • AmbientEternalBattlegrounds
  • AmbientObsidianSanctum

Triggers when in combat in wvw:

  • CombatBorderland
  • CombatEternalBattlegrounds
  • CombatObsidianSanctum

Triggers when out of combat in pvp:

  • PvPRoaming

Triggers when in combat in pvp:

  • PvPCombat

Edit:
A feature I failed to mention was that once you enter combat, the music it was being played just pauses, does not stop. So when you get out of combat it resumes from where it was.

The glory of my ancestors shall be restored.

(edited by Ludovicus.7980)

Idealistic Custom Music Feature

in Audio

Posted by: Drazerg.8956

Drazerg.8956

Now, I’m not asking for more music from Jeremy Soule. I’m not even asking for the default scheme of the music to change. I’m just asking for the game to let us customize it to that extent.

Do you people agree?

I agree 100%, this is exacly what i’d like to have in gw2, not aking for more music, just more customization.

Idealistic Custom Music Feature

in Audio

Posted by: Ludovicus.7980

Ludovicus.7980

Don’t let this thread die. This would be a mayor improvement to the game.
Guild Wars 2 is a game that doesn’t catter much for customization for balance reasons, but this is one thing that doesn’t affect balance at all and whould let people customize their game.

The glory of my ancestors shall be restored.

Idealistic Custom Music Feature

in Audio

Posted by: gripshift.5673

gripshift.5673

bump bump bump bump

Idealistic Custom Music Feature

in Audio

Posted by: Orpheal.8263

Orpheal.8263

I’d just like it, if Anet would implement the tiny feature, of muting the background music, without muting the rest of effect sounds.

That would be especially great for when you are playing with a music instrument, so that you will hear only your instrument play and not also all the time the background music of the map.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

Idealistic Custom Music Feature

in Audio

Posted by: Hermes.7014

Hermes.7014

I agree. The custom soundtrack function should be revised and improved. I understand they want to give major importance to their own soundtrack, but nowadays customization is an important feature users very much always appreciate.

Whether something is either wrong or right, someone will always complain about it.

Idealistic Custom Music Feature

in Audio

Posted by: Chellae.8401

Chellae.8401

I’d just like it, if Anet would implement the tiny feature, of muting the background music, without muting the rest of effect sounds.

That would be especially great for when you are playing with a music instrument, so that you will hear only your instrument play and not also all the time the background music of the map.

There is a music slider for that in audio options, you know.

Idealistic Custom Music Feature

in Audio

Posted by: Hopeless.5403

Hopeless.5403

Yes, it would be nice to customize zone specific music, city specific music, etc whilst keeping gw2 music there was well.